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10 Turns Interviews

10 Turns Interview with Kazuhiro Igarashi, game designer of Brigandine: The...

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“Over the wintryforest, winds howl in ragewith no leaves to blow”by Natsume Sōseki Three lines and a total on 17 “on” (a sort of Japanese...

10 Turns Interview with King Arthur: Knight’s Tale Developer

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The King Arthur's legend has always inspired films, cartoons, and lately many video games, and many of these with turn-based mechanics, think of Sword...

10 Turns Interview with Broken Roads Developers

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An old man and a child go together towards the evening. In the distance, the red dust raises above an ill sun.All around there...

10 Turns Interview with Shockwork Games

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Almost a year ago, we had the pleasure of e-meeting and interviewing the guys from Shockwork Games who were struggling with Alder's Blood at...

10 Turns Interview with Scarlet Republics developers

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intrigued by the project, we decided to have a little "turn-based" chat with Kristian, creative director at Audacity Interactive, and what follows is the result of what he confessed...

10 Turns Interview with Wintermoor Tactics Club Developer

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We had the pleasure to interview EVC Games, the developer actually working on Wintermoor Tactics Club. Promising visual-novel turn-based tactics RPG set in...

10 Turns Interview with Encased Developers

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"You realize that our mistrust of the future makes it hard to give up the past.”― Chuck Palahniuk When I was young (I mean really young!)...

10 Turns Interview with Glorious Companions Developers

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"Two roads diverged in a wood, and I – I took the one less traveled by. And that has made all the difference.” -Robert...

10 Turns Interview with Z Dawn Developer

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“Holy shit." Rehv shook his head and muttered, "Now we know what the zombie apocalypse looks like.”― J.R. Ward, The King I can hear their...

10 turns Interview with Odd Gods developer

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Nowadays, in the videogames industry, it has become very difficult to innovate, the games are many and even the ideas developed, but despite everything,...