This intriguing project that landed in my inbox a few days ago immediately reminded me of Lost Eidolons, with its dark, brooding style. Here are all the details I can provide at the moment.

Curse of Dominion is an SRPG developed by solo developer TAR Games. It blends classic grid-based strategy with a darker narrative, grounded visual style, and layered character progression.
The game is set in Elvorith, a continent where magic and rare powers known as Blessings shape politics and war. Two types of Blessings exist: Order, marked by leaves, and Chaos, marked by roots. No one has ever held both sides until the protagonist inherits the Blessing of Dominion after saving the king during a joint invasion that leaves the kingdom on the brink of collapse.
This unified power allows the protagonist to revive fallen allies, shifting the balance of power and drawing the attention of nations and factions seeking control. Players take command of an army under the fallen king, now revived, while managing alliances, expanding territory, and dealing with enemies.

Gameplay focuses on tactical grid-based combat where positioning, terrain, and formation directly impact each encounter. Players manage a squad with classes that influence stats like HP, SP, Strength, Dexterity, Speed, Defense, Resistance, Luck, Charm, and Movement. Weapons have fixed ranges, terrain affects movement and cover, and the combat forecast system shows hit rates, damage, critical chances, and potential counterattacks.
Six weapon archetypes: spears, swords, axes, bows, offensive magic, and support magic, provide variety, with proficiency increasing through use, while the Dominion Revival system lets the protagonist revive allies up to three times per battle.
The full release will expand on these systems with a class progression system where classes unlock through proficiency and base level requirements, influencing stat growth and granting unique skills and combat bonuses.

Blessings, which can be awakened naturally or be taken from defeated foes, provide passive and active combat advantages and influence character development. Dominion Revival will become upgradable, with fallen units lost if not revived within a time window. The game will feature dozens of skills and passive traits, supporting deep customization for each character.
Between missions, players will operate from Erindos, the base hub where they can interact with companions, shop, rest, and train.
Another interesting feature, which is usually not part of this kind of game, is the conquest map system, where players capture and defend territories, unlocking side quests, unique rewards, and additional battles that expand the world.

Dialogue choices and an alignment system will affect Blessing potency, character arcs, and branching endings, while loyalty mechanics reward players for building bonds between units, unlocking dialogue and tactical bonuses when characters fight alongside each other.
Curse of Dominion will deliver a 50–60 hour main campaign, with optional territory conquests, character arcs, and side challenges to extend playtime. The game is planned for release on PC via Steam in 2027, with a Kickstarter campaign later this year. Console versions may follow, depending on interest and funding. Below are more details and the teaser trailer.
More Details About The Game
Curse of Dominion is a story-driven tactical RPG that fuses classic grid-based strategy with modern gameplay systems and deep, choice-driven progression.
Command armies, forge alliances, and carve your legacy across a continent where survival demands conquest.
- 50–60 hours for the main story, with optional territory conquests, character stories, and tactical challenges extending playtime even further.
- Tactical, grid-based battles where positioning, terrain, and formation matter.
- Conquer a living continental map — claim territories, strengthen your army, and defend what you take.
- Moral choices in battle and dialogue shape your army’s strength and character bonds.
- Stat growth is influenced by class choices, rewarding strategic planning and battlefield performance.
- Build support relationships between allies to unlock story events and tactical bonuses.
- Unique character blessings that unlock through achievement and personal growth.
- A serious, character-driven story about ambition, survival, and the cost of power.
- Atmospheric 3D environments in a fantasy world.
- Developed in Unreal Engine 5 with advanced character modeling through Character Creator 4 and Headshot 2, bringing every hero and villain to life with vivid detail.
- Next-gen graphics — supporting DLSS and AMD FSR for super resolution scaling and frame generation to deliver a smooth, modern experience on a wide range of PCs.
- Full controller support and PC optimization, designed to run beautifully whether you play on mouse and keyboard or controller.
Commanding Units on the Battlefield
In Curse of Dominion, every battle begins with how you move.
You will command a squad of units across a grid-based battlefield, where positioning, terrain, and formation decide survival.
Whether advancing cautiously or seizing the initiative, every move shapes the flow of combat. Flank your enemies, hold chokepoints, exploit terrain — or risk being outmaneuvered yourself.Engaging the Enemy: Combat and Consequences
Choosing when and how to attack is as crucial as where you stand.
In Curse of Dominion, every engagement demands careful judgment — with success hinging on positioning, weapon type, unit class, and more.Combat forecast:
Before striking, players can preview battle forecasts:
Damage dealt, hit chance, critical rates, and counterattacks are all visible — allowing you to weigh risk against reward, and plan your moves with precision.
Stat Growth and Class Influence
Classes in Curse of Dominion do more than define your role on the battlefield — they shape the very growth of your characters.
Each time a unit levels up, their chances of increasing specific stats are influenced by their current class. A Knight will grow tougher; a Sorcerer more potent in magic; an Assassin swifter and deadlier.
Choosing a class is not just about mastering today’s battle — it’s about forging the strength you’ll need for the wars to come.
Expand your control across Elvorith one territory at a time.
Only neighboring territories can be challenged, forcing you to plan your campaign carefully.
Certain territories hide side stories and optional missions, only unlocked once you claim their ground.
Hold the line when your enemies strike back — some battles will come to you, testing the strength of your army.
Forging Bonds in Erindos
Between battles, your army regroups at Erindos — a stronghold not just of stone, but of loyalty and ambition. Here, you will meet with allies, reflect on choices, and shape the future of your reign.
Your words will not be forgotten — nor will their weight. Over time, blessings and curses will awaken to match the path you walk.
Conversations in Erindos reveal more about your companions — their hopes, doubts, and dreams — but true loyalty is forged on the battlefield. Fight side by side, heal wounds, and triumph together to strengthen the bonds that will decide the fate of Elvorith.
