Attend class, cook for your friends, fix up the academy, and fight monsters in This Newly Announced party-based, turn-based RPG
Life at a magic academy usually starts with a letter of acceptance and a spark of power. In Luenna: School of the Magi, you arrive with the invitation but no magic at all. Evenir Studios’ upcoming PC RPG builds everything around that idea: you are the outlier in a school full of prodigies, trying to carve out a place for yourself while a much bigger threat quietly gathers over the world of Evenir.

Luenna is a cozy student-life sim. Days are filled with small routines and optional distractions: catching bugs and fishing on the school grounds, gathering flora and fauna in the surrounding countryside, cooking meals, and brewing potions that can be shared with classmates.
You can wander beyond the academy gates into the wider magical world, pick up resources, and come back with dishes or gifts that push relationships forward. At the same time, you still need to make it to class on time; the game treats lectures and lessons as part of the rhythm of everyday life.
Even if there are no great details about the combat system, we’re talking about a full turn-based system. The wilder regions of Evenir are home to enemies that need to be cleared out, and your classmates become party members once you recruit them.

Each brings their own attacks into battle, so your social choices affect who fights beside you and what your toolbox looks like. Luenna leans into team-building: the academy is split into four student Houses, combat is built around sixteen different elements, and the game promises “countless” party combinations as you mix Houses and elements into your preferred squad.
Spirits, which act as tools when you are gathering resources, also support your efforts, turning exploration and harvesting into part of your preparation for tougher encounters.
Relationships are central to how the school feels. The cast reflects the wider diversity of Evenir, and the game is tagged for both romance and LGBTQ+ content, signalling that relationship routes are meant to be inclusive.

Characters are built around five different “Love Languages” that define how they like to spend time with you, whether that means sharing a drink at the café, fighting side by side, or simply hanging out.
That pushes you to pay attention to personalities and habits if you want a particular friendship or romance to grow. I really like that this also lines up with the party system: getting closer to someone socially also makes them a more natural pick for your combat team.
The school itself is far from pristine. Luenna has seen better days, and the Headmistress all but hands you the responsibility of fixing it up.
You gather materials out in the world, then the spirits that live on campus handle the construction work. Old facilities can be restored, and amenities upgraded, so the academy gradually turns into something shaped by your choices. That gives the game a light layer of base management: every run outside campus feeds back into making the school a more comfortable and useful home base for your student and their friends.
Your dorm room may be home, but Evenir extends well beyond the grounds. The world is built around ancient Runestones that provide its magic, with different countries clustered around these sources of power.

As you travel, you see both the beautiful wonders and the problems that come with them, while hints of a consuming force keep cropping up in the background.
Bit by bit, exploration reveals what threatens Evenir and how your magic-less protagonist fits into that bigger picture. The developers describe the game as a narrative-driven pixel RPG with a unique take on fantasy, drawing from a variety of real-world cultures and communities, and you can see that in the way the world is framed as a mosaic of places and people rather than a single monolithic kingdom.
Visually, Luenna goes for bright, detailed pixel art and a cute look that fits its life-sim side, at the same time, the story leans into heavier themes: being the only non-magic student in a demanding academy, dealing with pressure from peers and teachers, and living under a distant but very real global threat.
Luenna: School of the Magi is planned for PC via Steam, where it’s currently listed as Coming soon. Indie studio Evenir Studios developed the game.
