Since there aren’t any major new RPGs or strategy games to cover this week, I decided to do something a little different. I went through my wishlist, browsed the latest blog posts, and put together a list of 10 promising projects I’ll most likely check out personally this weekend.
The lineup includes a few Early Access titles that are getting very close to their full release, along with a couple of demos and some games that are already available in their complete versions, so you won’t be left empty-handed this July 2026 weekend.
Deified
- Developer: Unexpected
- Platforms: PC
- Release Date: April 27, 2026 – Early Access; 1.0 planned for September 21, 2026
- Steam Page

Deified is a turn-based tactical roguelite I talked about this week, built around relics, constraints, and careful build planning.
Instead of simply stacking upgrades and hoping the numbers carry the run, players have to think about where relics are placed, how their effects interact, and how each decision shapes the next fight.
The current Early Access version is already close to its final structure, with the developers noting that balance, polish, a narrative ending, and an additional boss floor are among the remaining priorities before the planned 1.0 launch in September.
Underkeep (Demo)
- Developer: Rake in Grass
- Platforms: PC
- Release Date: To Be Announced; Demo available now
- Steam Page

I love first-person dungeon-crawling RPGs, and that’s why I can’t suggest enough to try the demo of the upcoming Underkeep.
The demo offers a taste of grid-based movement, turn-based combat, party-based exploration, and that lovely pixel art style. It is clearly aiming for the old-school dungeon crawler mood, but with cleaner modern controls, an automap, and enough quality-of-life touches to avoid feeling trapped in the past.
Flawed Tactics
- Developer: Flawed Games
- Platforms: PC
- Release Date: July 1, 2026
- Steam Page

One of the few new releases of the week is Flawed Tactics which takes the auto-battler formula and gives it an unusual twist: the in-game market reacts to what players are buying.
Popular minions and spells become more expensive, ignored options get cheaper, and the strongest strategy can lose value simply because too many people start copying it. Between the minion pool, spell pool, relics, hex-grid positioning, and live/async PvP structure, this one seems built for players who enjoy reading a meta rather than blindly following it.
Gods of Sand
- Developer: Achenar Studios
- Platforms: PC
- Release Date: April 14, 2026
- Steam Page

This strategy management RPG was fully released in April 2026, and I think it’s one to consider. Gods of Sand is a gladiator management RPG where the arena fights are only half of the job.
Players run a ludus, train fighters, manage income, restore the family business, and send their gladiators into turn-based battles. Any gladiator can use any skill, weapon, or armor, which opens room for different team setups.
Wicked Seed
- Developer: Dead Right Games
- Platforms: PC
- Release Date: January 23, 2026
- Steam Page

If you are in the mood for a horror RPG to play, you can’t go wrong with Wicked Seed. A modern horror RPG that mixes survival-horror exploration with a hybrid combat system.
Players move, block, dodge, and parry in real time, but attacks and tactical decisions still lean on turn-based mechanics. Add resource management, hidden upgrades, puzzles, side stories, New Game Plus, and a heavy amount of character customization, and the result is a darker RPG that does not sit neatly in one category, and one that I personally wrote about and loved.
Blood & Chaos (Demo)
- Developer: Guau Games
- Platforms: PC
- Release Date: 2026; Demo available now
- Steam Page

Next one is a demo for a promising project. Blood & Chaos is a party-based roguelike RPG inspired by classic ’80s role-playing games, but with modern permadeath and procedural structure. Players build a fellowship of up to six heroes, explore cities, uncover quests, and descend into dangerous dungeons where losses are permanent.
Integrity
- Developer: DawnDuck
- Platforms: PC
- Release Date: June 28, 2026
- Steam Page

Integrity is a compact tactical RPG where stamina, terrain, and visibility do most of the heavy lifting.
Movement, attacks, repositioning, and retreating all draw from the same resource, making even a single tile of movement a real commitment. Walls and terrain can be used to block, isolate, or manipulate enemies, while limited vision keeps the battlefield uncertain. It is the kind of tactics game where information and positioning may be just as important as raw damage.
Enter the Chronosphere (E.A.)
- Developer: Effort Star
- Platforms: PC
- Release Date: May 25, 2026 – Early Access
- Steam Page

Enter the Chronosphere continues to be one of the stranger and more interesting roguelike experiments on Steam.
The core idea is simple but effective: everything moves when you do. That turns what could look like a top-down shooter into a tactical puzzle of timing, positioning, weapons, gadgets, and enemy behavior.
The Early Access version already includes multiple biomes, playable characters, tactics, weapons, items, enemies, missions, and a codex-driven mastery system, with more content planned on the road to 1.0.
Aethermancer (E.A.)
- Developer: moi rai games
- Platforms: PC
- Release Date: September 23, 2025 – Early Access; Alchemical Awakening update released June 25, 2026
- Steam Page

Aethermancer is not a brand-new release, but it earns a place here thanks to its major Alchemical Awakening update.
The monster-taming roguelite has added the Alchemical Woods biome, nine new monsters, the Echo monster type, a new Monster Deity, difficulty changes, and extra quality-of-life additions.
Since the game is built around party synergies, monster rebirth, and turn-based battles where losing a creature has lasting consequences, a larger roster and a new biome should meaningfully expand the build space. This week, the news arrived that its 1.0 version is set for September 2026.
Ruinlander (E.A.)
- Developer: wineviper
- Platforms: PC
- Release Date: April 12, 2026 – Early Access
- Steam Page

Let’s end with Ruinlander. An indie survival RPG that brings turn-based combat into a harsh post-apocalyptic survival sandbox.
Instead of saving the world, the immediate problems are hunger, thirst, fatigue, injuries, radiation, weather, supplies, and whether the next settlement or faction is worth trusting.
The Early Access build focuses on sandbox play, with travel, random encounters, NPC combat, trading, quests, reputation, skill progression, and crafting already part of the loop. It is rougher and more systems-driven than many of the other games here, but that also seems to be the point.
