Here is the recap of the show with everything related to us, turn based lovers.
Nintendo’s latest Direct had several announcements for RPG fans, but only a handful were directly tied to turn-based combat, tactical battles, or classic party-based progression. The presentation focused heavily on Nintendo Switch 2, with new entries, release dates, and ports that help shape the RPG calendar for the rest of 2026 and early 2027.
I decided to recap them, adding all the related trailers for you to have them in one place. Enjoy.
The most important reveal was Fire Emblem: Fortune’s Weave release date. The next entry in Nintendo’s tactical series is set to launch on September 17, 2026, for Nintendo Switch 2.
The new trailer focused on the Heroic Games, a competitive event that appears to sit at the center of the story. It also introduced four major characters: Cai, a young boy trying to save his imprisoned father; Dietrich, a swordsman looking for stronger opponents; Theodora, a queen fighting for her homeland; and Leda, a musician driven by revenge.
The Direct also gave a better idea of the game’s structure outside combat. Between battles, players will explore the capital city of Dagsion, train their units, build bonds, recruit allies, and travel beyond the city walls to gain more experience.
Fortune’s Weave will keep the modern Fire Emblem focus on relationships and long-term squad growth. The tactical layer was not shown in full detail, but the setup points to a campaign built around both battlefield choices and downtime management. A special Dagdan Collection was also announced, with a steel game case, character art cards, a map of Dagda, and an art book.
Square Enix used the Direct to reveal Final Fantasy Resonance, a new HD-2D entry coming to Nintendo Switch and Nintendo Switch 2 on October 22, 2026, described as the first HD-2D Final Fantasy game, with turn-based battles, voiced characters, cutscenes, and overworld travel by chocobo and airship.
The most notable detail is the return to a command-based structure. Final Fantasy Resonance also includes recruitable “visions” based on classic Final Fantasy characters, including Cloud, Terra, and Clive. These visions can join battles and use special moves.
The Direct did not explain how party building, progression, or encounter balance will work, but the game clearly leans into the older identity of the series while using the visual style Square Enix has already explored with games like Octopath Traveler and Triangle Strategy.
Dragon Quest Monsters: The Withered World was another strong highlight of the show. The new monster-taming RPG is scheduled for December 3, 2026, on Nintendo Switch and Nintendo Switch 2.
Players will scout, train, and synthesize monsters, with hundreds of creatures available across the adventure.
The synthesis system remains the key feature here. Dragon Quest Monsters has always been built around gradual team construction, where players combine monsters to create stronger companions, inherit traits, and shape party roles over time.
The Direct did not go deep into battle mechanics, but the focus on scouting and synthesis should make The Withered World relevant for players who enjoy team planning, creature progression, and party optimization.
Deltarune Chapter 5 also appeared during the presentation. The new chapter will arrive on June 24 as a free update for Deltarune on Nintendo Switch and Nintendo Switch 2.
Deltarune is not a traditional JRPG, but its structure still belongs near this conversation. Battles use menu commands, party actions, bullet-hell dodging, and the option to fight or spare enemies.
That mix gives Deltarune its own rhythm. It borrows from classic RPG design, then bends it around timing, positioning, and narrative choices. Chapter 5 continues the story after the previous episodes and adds another piece to one of the most unusual RPG projects currently active on Nintendo platforms.
Atlus also confirmed Metaphor: ReFantazio for Nintendo Switch 2. The RPG will launch on the platform on November 12, 2026. Not a new game, but it is still a major addition for Switch 2 owners who missed it on other platforms.
Metaphor: ReFantazio blends turn-based command battles with real-time field actions, dungeon crawling, character bonds, and a class-like Archetype system.
Archetypes define roles, skills, and combat options. The game also carries some of the pacing and social structure players may recognize from modern Persona, though its fantasy setting and political story give it a different identity. For Switch 2, this gives the console another large-scale RPG before the end of the year.
The Direct also included Atelier Karia: The Night Kingdom & The Guide of Memories, the next mainline entry in Gust’s long-running alchemy RPG series.
It is planned for early 2027 on Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC. The reveal was brief, so it is too early to say exactly how combat will work. Still, the Atelier series remains relevant for its crafting, gathering, character growth, and party-based structure.
The Direct framed it around alchemy, memories, open-field exploration, and mystery. More details will be needed before judging how closely it follows or changes the structure of recent Atelier games.
Several other RPGs appeared during the Direct, but not all of them fit the turn-based focus. Xenoblade Genesis, Kingdom Hearts IV, Final Fantasy XIV Online, Tales of Eternia Remastered, Dragon’s Dogma 2, Lies of P, and Lords of the Fallen II.
