Rise of the Slime – Full release annouced

Written by Marcello TBL

Rise of the Slime

Rise of the Slime — the charming, cheeky, and strategic roguelike deck-builder — was announced today for a full release this spring on Nintendo Switch, PlayStation, Xbox, and PC, following its successful Early Access run on Steam.

Offering a unique mix of deep, tactical deck-builder gameplay with the chill vibes of a side-scrolling adventure, Rise of the Slime plonks your squidgy hero in an enchanted and dangerous world. Help Slime overcome the odds by playing insanely powerful cards in turn-based, positional combat against a bunch of baddies—though you just might feel terrible dousing them with acid. 

With the help of fancy hats and pet companions to spice up your adventures, you’ll traverse beautiful and exotic lands, from sizzling fire swamps to toxic marshlands to a breezy unfurling garden populated by sexy radishes!

In Rise of the Slime, you’ll experience: 

  • Turn-based combat alongside real-time exploration, offering a unique mix of roguelike and deckbuilder. 
  • Positional mechanics, matching your wits against enemies. Strategically quick step, push, and flip behind enemies to gain the advantage in combat. Use your cards wisely!
  • A visually appealing art style, with striking, colorful characters, cards and environments.
  • Extensive replay value with gameplay mutators, shifting routes and hundreds of deck build variations (100 magical cards at launch!). Each playthrough of Rise of the Slime is different!

Developed independently by one-man indie studio, Maris Bunkovsky of Bunkovsky Games, Rise of the Slime gives life to the creator’s imagination and dreams, through his illustration and game design. Rise of the Slime is being published by Playstack, whose critically-acclaimed Mortal Shell was released in August of 2020.

Stay tuned for more information and keep up with all things Rise the Slime at RiseoftheSlime.comDiscordTwitter for the latest gameplay!


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Marcello TBL

Italian Dad in love with Turn-Based RPGs and Indie Games. In 2018 he started Turn Based Lovers and now he can't live without it.

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