Forsaken Lands Turns Deckbuilding Into a 3-Player Co-Op Hunt for a Necromancer – First Trailer and Details

Written by Marcello TBL

Overviews
Forsaken Lands

Forsaken Lands is a co-op roguelite deckbuilder about chasing down a Great Necromancer, poking around the ruins of a lost civilization, and eventually picking a fight with the gods themselves.

Forsaken Lands Overview

Developed by Lunisky Studio and published together with Spaghetti Cat, it’s planned to launch on PC in 2026, with a playtest already available to request.

The game is built around a squad of three heroes. Each hero brings their own deck of cards, set of abilities, and general combat role. You’re not just shuffling through one shared deck; you’re managing three overlapping toolkits and trying to cover weaknesses while stacking synergies.

Over time, heroes unlock new cards, skills, and customization options, so the same trio can evolve in very different directions across multiple runs. At launch, there will be six distinct heroes, each with more than 50 hero-specific cards, plus a pool of more than 30 neutral cards that any hero can use, which gives a lot of room for experimenting with builds and role overlap.

Forsaken Lands Overview

Forsaken Lands splits its structure into two main modes. Story Mode is the more guided option, with a unique narrative campaign for each trio of heroes. Here, the focus is on character backstories, relationships, and how their destinies knot together as they move through familiar and new locations.

You’ll explore shadowy forests and other biomes tied to an ancient race, run into bespoke events, and slowly uncover how the Great Necromancer and the gods fit into the bigger myth.

Dreams Mode is closer to the pure roguelite experience. It offers a procedurally generated adventure that reshuffles routes, events, and encounters on every run. Battle modifiers change the rules or objectives of fights, forcing you to adapt your decks rather than leaning on a single “solved” combo.

Forsaken Lands Gameplay

Random events and unpredictable enemy lineups aim to keep runs fresh, with a mix of lore snippets and lighter, comedic moments to break up the tension.

Co-op is a big part of the pitch. Forsaken Lands supports online co-op for up to three players, and the design assumes that a full squad can be controlled by different people. Sessions are meant to last around 1–1.5 hours, which makes both Story chapters and Dream runs short enough to fit an evening with friends.

Map

Hero progression carries over just as it does in solo play, so you’re not wasting time if you bounce between single-player and co-op. A built-in ping system should help with coordination, letting players signal intentions and targets without needing voice chat.

The Forsaken Lands themselves are shaped by the remains of an ancient civilization, with ruined sites, strange creatures, and the looming presence of the gods forming the backdrop to each expedition.

Events

The Great Necromancer sits in the middle of that conflict, and the promise is that repeated runs will slowly reveal more about his role and the wider cosmology. A large set of events is there not just for bonuses and penalties, but also to expand the lore and sometimes undercut the bleakness with a bit of humor.

Forsaken Lands is strictly turn-based and card-driven, tagged as an adventure RPG and roguelite deckbuilder, and it’s built for Windows. It will launch in Q2 2026 on PC via Steam with English plus 11 additional languages, with both interface and audio support listed for all of them. Below I share the trailer.

ABOUT THE AUTHOR

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Marcello TBL

Italian Dad in love with Turn-Based RPGs and Indie Games. In 2018 he started Turn Based Lovers and now he can't live without it. A huge fan of RPGs in general, raised on the glorious video games of the '90s that shaped who he is today. Always hopeful that XCOM 3 will arrive one day.