They often say that media pioneers get the blame for everything that went wrong years later - yet no gratitude for their original achievements. It is, of course, mostly a stereotype. Still, it does seem to apply, in a way, to this particular project: strategic space simulation Starflight. Its influence on cosmic exploration games was massive; while its open-world nature has reached far beyond this genre. Even Mass Effect director Casey Hudson has cited it as a huge influence on the space RPG series. So, what happened? And why was this game so influential?