10 Turns Interviews
Our developer interviews. 10 turns for ten questions on game development, trivia, indie developers’ thoughts, tricks and secrets from the videogames world. All this can be found in our 10 Turns Interview.
10 Turns Interview with the Developers of The Iron Oath
Chris Wingard and Nik Mueller – developers of The Iron Oath - have been working in the industry for quite some years now, but do not really have a list of games they have previously worked on professionally. Indeed, the turn-based strategy game is actually their first. So, let us go and ask them how was the experience and what happened with their 2017 Kickstarter.
10 Turns Interview with the Developer of Out There: Oceans of Time
Mi-clos studio - the developer behind Out There, was first created in 2010. From the beginning, it was clear that they had a clear fascination for space. Their first game was Space Disorder. Next, they worked on a turn-based space exploration game Out There, released in 2013. So, my first question follows suit. Answering me will be the founder himself - Michael Peiffert.
10 Turns Interview with The RPG in a Box Developer
How many times, playing a game, have you thought "WHY isn't it possible to do this!?!" or "WHY would I have to do that!"? In other words, how many times have you desired to be in the shoes of the developer?
10 Turns Interview with Zodiac Legion’s Developers
It looks and feels undoubtedly unique - yet retains that classical tabletop aesthetic of early D&D and GW's Warhammer Fantasy. At the center of the gameplay is a complex turn-based, party-based, combat system. It almost reminds me of the great SSI games of old, with their ultra-elaborate battle mechanics.
10 Turns Interview with the Developer of Tidewoken
10 Turns Interview with the Developer of Tidewoken - Learn more
10 Turns Interview with The White Raven Developers
Hello! First, let me say thank you for answering my questions. I know The White Raven is very much early ...
10 Turns Interview with Light FairyTale Saga dev – neko.works
In the early 90s, I had the luck to play video games. I started with some simple games, but in ...
10 Turns Interview with Deepest Chamber Devs
“I’m not afraid of death; I just don’t want to be there when it happens.”― Woody Allen It’s unbelievable, but ...
10 Turns Interview – Alterium Shift Devs – DrassRay and Mottzy
Note: the early access preview for this game can be accessed here. As someone who grew up in the 90s, ...
10 Turns Interview with Mechajammer devs
“When you want to know how things really work, study them when they’re coming apart.”― William Gibson, The first time I ...