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10 Turns Interviews

Our developer interviews. 10 turns for ten questions on game development, trivia, indie developers’ thoughts, tricks and secrets from the videogames world. All this can be found in our 10 Turns Interview.

Deepest Chamber

10 Turns Interview with Deepest Chamber Devs

“I’m not afraid of death; I just don’t want to be there when it happens.”― Woody Allen It’s unbelievable, but I’ve counted 23 interviews so far, this means that for 23 times I ...

Alterium Shift

10 Turns Interview – Alterium Shift Devs – DrassRay and Mottzy

Note: the early access preview for this game can be accessed here. As someone who grew up in the 90s, this game looks like it could throw me back so hard that I could see the yellowing of my hideously...

Mechajammer

10 Turns Interview with Mechajammer devs

“When you want to know how things really work, study them when they’re coming apart.”― William Gibson, The first time I saw Escape From New York, my initial thought was “What the f**k...

10 Turns Interview with Call of Saregnar developers

“We are each of us angels with only one wing, and we can only fly by embracing one another.”― Luciano De Crescenzo There is only thing I hate more than a slice of cold pizza and that is a potential ma...

Gem Wizards Tactics

10 Turns Interview with Gem Wizards Tactics Developer

The Azure Order, The Potatoes, and The Business Demons are the cast of Gem Wizards Tactics. A solid and colorful turn-based strategy game released on 16th of February 2021 on Steam. We played and cove...

Guardians Of Gridvale

10 Turns Interview with Guardians of Gridvale Dev

After a shortstop, we are back on track with the 10 Turns Interviews. Today, I had the pleasure of chatting with Luis Regueira, eclectic and talented indie developers currently struggling with an inte...

Legend of Keepers

10 Turns Interview with Legend of Keepers Developers

All around me is so dark that I can barely see the narrow dungeon walls corroded by moisture. I can hear the sound of my heart beating like a hammer against a coffin.They are here now, somewhere in th...

Brigandine The Legend of Runersia

10 Turns Interview with Kazuhiro Igarashi, game designer of Brigandine: The Legend of Runersia

“Over the wintryforest, winds howl in ragewith no leaves to blow”by Natsume Sōseki Three lines and a total on 17 “on” (a sort of Japanese syllables) in a 5,7, 5 pattern: this is haiku, one of the most...

King Arthur Knight's Tale

10 Turns Interview with King Arthur: Knight’s Tale Developer

The King Arthur’s legend has always inspired films, cartoons, and lately many video games, and many of these with turn-based mechanics, think of Sword Legacy, Tainted Grail, the “last one ...

Broken Roads

10 Turns Interview with Broken Roads Developers

An old man and a child go together towards the evening. In the distance, the red dust raises above an ill sun.All around there is nothing, except the gloomy outline of towers of smoke.While the two ar...

Nadir RPG

10 Turns Interview with Shockwork Games

Almost a year ago, we had the pleasure of e-meeting and interviewing the guys from Shockwork Games who were struggling with Alder’s Blood at the time. One of the most original games of recent ti...

Scarlet Republics Pc RPG

10 Turns Interview with Scarlet Republics developers

intrigued by the project, we decided to have a little "turn-based" chat with Kristian, creative director at Audacity Interactive, and what follows is the result of what he confessed...

Wintermoor Tactics Club Overview

10 Turns Interview with Wintermoor Tactics Club Developer

We had the pleasure to interview EVC Games, the developer actually working on Wintermoor Tactics Club. Promising visual-novel turn-based tactics RPG set in a High School featuring; 7 Playable characte...

10 Turns Interview with Encased Developers

“You realize that our mistrust of the future makes it hard to give up the past.”― Chuck Palahniuk When I was young (I mean really young!) the future for me was represented by just one date:...

10 Turns Interview with Glorious Companions Developers

“Two roads diverged in a wood, and I – I took the one less traveled by. And that has made all the difference.” -Robert Frost Have you ever thought about how hard life was during the medieval age...

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