10 Turns Interviews
Our developer interviews. 10 turns for ten questions on game development, trivia, indie developers’ thoughts, tricks and secrets from the videogames world. All this can be found in our 10 Turns Interview.

10 Turns Interview with Remore: Infested Kingdom Developers
REMORE: INFESTED KINGDOM describes itself as “A challenging turn-based tactical RPG that transports you into a medieval apocalyptic infestation. Your ...

10 Turns Interview with The Thaumaturge Design Director
The Thaumaturge describes itself as “a story-driven RPG with morally ambiguous choices, taking place in the culturally diverse world of ...

Ten Turns Interview with Tears of Magic developers in depth
breath of fire Pseudo Reincarnate jRPG by good old pixel Intro: Hello, first let me thank you for agreeing to ...

Ten turns Interview with Chained Echoes Developer Matthias Linda
An old-school experience set in a beautiful world Hello, first let me say thank you for agreeing to the interview ...

Dual Ten Turns Interview — Armed Fantasia & Penny Blood
Wild Arms and Shadow Hearts developers jumpstart their spiritual successors on Kickstarter 1st Turn: For established developers each with a ...

10 Turns Interview with the Research & Destroy developers
They are like Bermuda grass, like my old friend said not so long ago, even before the real invasion began. You can't do anything to stop them. There are too many of them. This is the reason why I decided to close myself inside my old big house. Nobody dares to enter here, at least until now, but as I said, "no place is safe, anymore".

10 Turns Interview with the Developers of The Iron Oath
Chris Wingard and Nik Mueller – developers of The Iron Oath - have been working in the industry for quite some years now, but do not really have a list of games they have previously worked on professionally. Indeed, the turn-based strategy game is actually their first. So, let us go and ask them how was the experience and what happened with their 2017 Kickstarter.

10 Turns Interview with the Developer of Out There: Oceans of Time
Mi-clos studio - the developer behind Out There, was first created in 2010. From the beginning, it was clear that they had a clear fascination for space. Their first game was Space Disorder. Next, they worked on a turn-based space exploration game Out There, released in 2013. So, my first question follows suit. Answering me will be the founder himself - Michael Peiffert.

10 Turns Interview with The RPG in a Box Developer
How many times, playing a game, have you thought "WHY isn't it possible to do this!?!" or "WHY would I have to do that!"? In other words, how many times have you desired to be in the shoes of the developer?

10 Turns Interview with Zodiac Legion’s Developers
It looks and feels undoubtedly unique - yet retains that classical tabletop aesthetic of early D&D and GW's Warhammer Fantasy. At the center of the gameplay is a complex turn-based, party-based, combat system. It almost reminds me of the great SSI games of old, with their ultra-elaborate battle mechanics.