10 Turns Interview with Legend of Keepers Developers
All around me is so dark that I can barely see the narrow dungeon walls corroded by moisture. I can hear the sound of...
10 Turns Interview with Kazuhiro Igarashi, game designer of Brigandine: The...
“Over the wintryforest, winds howl in ragewith no leaves to blow”by Natsume Sōseki
Three lines and a total on 17 “on” (a sort of Japanese...
10 Turns Interview with King Arthur: Knight’s Tale Developer
The King Arthur's legend has always inspired films, cartoons, and lately many video games, and many of these with turn-based mechanics, think of Sword...
10 Turns Interview with Broken Roads Developers
An old man and a child go together towards the evening. In the distance, the red dust raises above an ill sun.All around there...
10 Turns Interview with Shockwork Games
Almost a year ago, we had the pleasure of e-meeting and interviewing the guys from Shockwork Games who were struggling with Alder's Blood at...
10 Turns Interview with Scarlet Republics developers
intrigued by the project, we decided to have a little "turn-based" chat with Kristian, creative director at Audacity Interactive, and what follows is the result of what he confessed...
10 Turns Interview with Wintermoor Tactics Club Developer
We had the pleasure to interview EVC Games, the developer actually working on Wintermoor Tactics Club. Promising visual-novel turn-based tactics RPG set in...
10 Turns Interview with Encased Developers
"You realize that our mistrust of the future makes it hard to give up the past.”― Chuck Palahniuk
When I was young (I mean really young!)...
10 Turns Interview with Glorious Companions Developers
"Two roads diverged in a wood, and I – I took the one less traveled by. And that has made all the difference.”
-Robert...
10 Turns Interview with Z Dawn Developer
“Holy shit." Rehv shook his head and muttered, "Now we know what the zombie apocalypse looks like.”― J.R. Ward, The King
I can hear their...