Monoco Skill Details – Clair Obscur: Expedition 33

Written by Bamiji

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Clair Obscur - Monoco Skills

The following is a list of all skills Monoco can use, enriched with additional information not specified by the game, such as turn durations for effects and relative damage multipliers.

The damage multipliers were calculated based on the observation that, under certain conditions, your base attack deals damage exactly equal to your current Attack Power stat, assuming no additional effects are being used to augment it. This forms the baseline regarded as a 100% multiplier against which skills are compared.

Assuming equivalent elemental affinity, a skill that does 1500 damage against an enemy that takes 1000 damage from your base attack while you have 1000 Attack Power is regarded as having a 150% multiplier.

This pattern does not work for calculating Burn, however. While it increases based on Attack Power, it does not increase in a consistent way that makes it clear what value to assign to it. It appears it can also vary based on your own health (adding more health has caused it to go down).

The variance present in multiplier listings describes the minimum to maximum range of potential results based on performance during the QTEs. Enabling the Automatic QTE accessibility setting places your damage somewhere in the middle. Typically, the minimum describes failing the first QTE and not being presented with further inputs, and the maximum describes perfectly executing every QTE, but some skills have custom behavior. 

The skills are grouped by mask, then listed in ascending order of AP/Gradient costs. Beneath the list, I offer some observations about possible ways to use Monoco given the information.

Balanced Skills

  1. Sakapatate Estoc
    • Deals low (0~210% ×1) single target Lightning damage. 1 hit.
    • Deals more damage if the target is Stunned (×6: 0~1260% ×1)
    • Balanced Mask: Increased damage (×3: 0~630% ×1).
    • (3 AP, Wheel +3), [QTEs: 2, Total Multiplier: 0~210% / 0~3780%]
    • * If you fail either QTE, nothing happens, and the wheel does not progress. AP is still deducted.
  2. Gault Fury
    • Deals low (40~48% + 40~56% ×3) single target Physical damage. 4 hits.
    • Applies Mark
    • Balanced Mask: Increased damage (×3: 120~144% + 120~168% ×3).
    • (3 AP, Wheel +2), [QTEs: 2, Total Multiplier: 160~216% / 480~648%]
  3. Braseleur Smash
    • Deals medium (90~108% + 90~126%) single target Fire damage and applies 3 Burn per hit. 2 hits.
    • Balanced Mask: Increased damage (×3: 270~324% + 270~378%).
    • (4 AP, Wheel +2), [QTEs: 2, Total Multiplier: 180~234% / 540~702%]
  4. Moissonneuse Vendange
    • Deals High (100~140% ×3) single target Physical damage. 3 hits.
    • Can Break
    • Balanced Mask: Increased damage (×3: 300~420% ×3).
    • (5 AP, Wheel +2), [QTEs: 2, Total Multiplier: 300~420% / 900~1260%]
  5. Clair Enfeeble
    • Deals medium (175~245% ×1) Light damage to all enemies. 1 hit.
    • Applies Powerless for 3 turns.
    • Balanced Mask: Increased damage (×3: 525~735% ×1).
    • (5 AP, Wheel +3), [QTEs: 2, Total Multiplier: 175~245% / 525~735%]
  6. Contorsionniste Blast
    • Deals medium (250~350% ×1) Physical damage to all enemies. 1 hit.
    • Heals all allies by 10% Health for each enemy hit.
    • Balanced Mask: Increased damage (×3: 750~1050% ×1).
    • (6 AP, Wheel +2), [QTEs: 2, Total Multiplier: 250~350% / 750~1050%]
  7. Chevalière Ice
    • Deals high (60~72% ×3) Ice damage to all enemies. 3 hits.
    • Applies Slow to the targets for 3 turns.
    • Balanced Mask: Increased damage (×3: 180~216% ×3).
    • (6 AP, Wheel +2), [QTEs: 1, Total Multiplier: 180~216% / 540~648%]
  8. Chalier Combo
    • Deals high (60~72% ×3 + 66~84% ×3) single target Physical damage. 6 hits.
    • Interrupted if failed (1 hit minimum, 4 hits if second QTE is failed).
    • Balanced Mask: Increased damage (×3: 180~216% ×3 + 198~252% ×3).
    • (7 AP, Wheel +3), [QTEs: 2, Total Multiplier: 60~468% / 180~1404%]
  9. Danseuse Waltz
    • Deals high (130~156% ×3) single target Fire damage. 3 hits.
    • Deals more damage against Burning targets (×1.5: 195~234% ×3).
    • Balanced Mask: Increased damage (×3: 390~468% ×3).
    • (8 AP, Wheel +3), [QTEs: 1, Total Multiplier: 390~468% / 1755~2106%]

Heavy Skills

  1. Rocher Hammering
    • Deals medium (40~48% ×4) single target Physical damage. 4 hits.
    • Can Break
    • Heavy Mask: Increased damage (×3: 120~144% ×4).
    • (3 AP, Wheel +3), [QTEs: 1, Total Multiplier: 160~192% / 480~576%]
  2. Cultist Blood
    • Deals medium (36.77~44.33% ×3) Dark damage to all enemies. 3 hits.
    • Sacrifices 90% Health to increase damage (×3: 110.31~133% ×3).
    • Heavy Mask: Increased damage (×3: 110.31~133% ×3).
    • (3 AP, Wheel +5), [QTEs: 1, Total Multiplier: 110.31~133% / 993~1197%]
  3. Boucheclier Fortify
    • Applies Shell to 1-3 allies for 3 turns.
    • Heavy Mask: Also applies 1 Shield.
    • (3 AP, Wheel +5), [QTEs: 1]
  4. Stalact Punches
    • Deals medium (45~63% ×4) single target Ice damage. 4 hits.
    • High Break damage
    • Heavy Mask: Increased damage (×3: 135~189% ×4).
    • (4 AP, Wheel +4), [QTEs: 2, Total Multiplier: 180~252% / 540~756%]
  5. Glaise Earthquakes
    • Deals medium (300~360% + 300~420% ×2) Earth damage to all enemies. 3 hits.
    • Applies Powerful to self (3 turns).
    • Heavy Mask: applies Powerful to all allies.
    • (4 AP, Wheel +6), [QTEs: 2, Total Multiplier: 900~1200%]
  6. Cruler Barrier
    • Applies 1-2 Shields to the target.
    • Heavy Mask: Gives 2 AP to the target.
    • (4 AP, Wheel +4), [QTEs: 1]
  7. Jar Lampstorm
    • Deals medium (50~70% ×4) Physical damage to all enemies. 4 hits.
    • Heavy Mask: Increased damage (×3: 150~210% ×4).
    • (5 AP, Wheel +6), [QTEs: 2, Total Multiplier: 200~280% / 600~840%]
  8. Hexga Crush
    • Deals medium (120~168% ×2) single target Earth damage. 2 hits.
    • Applies Defenceless to the target for 3 turns.
    • Heavy Mask: Increases Defenceless duration to 5 turns.
    • (5 AP, Wheel +6), [QTEs: 2, Total Multiplier: 240~336%]
  9. Évêque Spear
    • Deals high (400~560% ×1) single target Earth damage and applies Powerless for 3 turns. 1 hit.
    • Heavy Mask: Increased damage (×3: 1200~1680% ×1).
    • (6 AP, Wheel +3), [QTEs: 2, Total Multiplier: 400~560% / 1200~1680%]
  10. Gross Tête Whack
    • Deals high (60~72% ×5) single target Physical damage. 5 hits.
    • Applies Defenceless for 3 turns.
    • Heavy Mask: Increased damage (×2: 120~144% ×5).
    • (6 AP, Wheel +4), [QTEs: 1, Total Multiplier: 300~360% / 600~720%]
  11. Obscur Sword
    • Deals high (60~84% ×5) single target Dark damage. 5 hits.
    • Deals more damage against Powerless targets (×2: 120~168% ×5).
    • Heavy Mask: Increased damage (×3: 180~252% ×5).
    • (6 AP, Wheel +3), [QTEs: 2, Total Multiplier: 300~420% / 1800~2520%]
  12. Sakapatate Slam
    • Deals high (300~420% ×1) Physical damage to all enemies. 1 hit.
    • Increased damage to Marked targets (×2: 600~840% ×1).
    • Heavy Mask: Increased damage (×3: 900~1260% ×1).
    • (7 AP, Wheel +5), [QTEs: 2, Total Multiplier: 300~420% / 1800~2520%]
  13. Chevalière Thrusts
    • Deals high (60~84% ×3) Physical damage to all enemies. 3 hits.
    • Critical Hits deal double damage (×2.5: 150~210% ×3).
    • Heavy Mask: Increased damage (×3: 180~252% ×3).
    • (7 AP, Wheel +3), [QTEs: 2, Total Multiplier: 180~252% / 1350~1890%]
    • * For critical hits, the text states a double damage increase, but it’s actually 2.5×.
  14. Portier Crash
    • Deals high (500~700% ×1) Physical damage to all enemies. 1 hit.
    • Can Break
    • Heavy Mask: Increased damage (×3: 1500~2100% ×1).
    • (8 AP, Wheel +5), [QTEs: 2, Total Multiplier: 500~700% / 1500~2100%]

Caster Skills

  1. Démineur Thunder
    • Deals low (100~140% ×1) single target Lightning damage. 1 hit.
    • Deals extra Break damage
    • Caster Mask: Increased Break damage.
    • (2 AP, Wheel +5), [QTEs: 2, Total Multiplier: 100~140%]
  2. Ballet Charm
    • Deals low (80~96% ×1) single target Light damage. 1 hit.
    • Applies Powerless to the target for 3 turns.
    • Caster Mask: Increased damage (×3: 240~288% ×1).
    • (2 AP, Wheel +3), [QTEs: 1, Total Multiplier: 80~96% / 240~288%]
  3. Troubadour Trumpet
    • Applies a random buff (Powerful / Rush / Shell) to 1 to 3 allies (3 turns).
    • Caster Mask: applies a second random buff.
    • (3 AP, Wheel +4), [QTEs: 2]
  4. Orphelin Cheers
    • Applies Powerful to 1-3 allies (3 turns).
    • Caster Mask: Also gives 3 AP to targets.
    • (3 AP, Wheel +3), [QTEs: 1]
  5. Sakapatate Explosion
    • Deals medium (50~70% ×3) Lightning damage to random enemies. 3 hits.
    • Critical Hits trigger an additional hit.
    • Caster Mask: Increased damage (×3: 150~210% ×3).
    • (4 AP, Wheel +6), [QTEs: 2, Total Multiplier: 150~210% / 450~1260%]
  6. Potier Energy
    • Gives 1-3 AP to all allies.
    • Caster Mask: Gives 1 additional AP
    • (4 AP, Wheel +6), [QTEs: 1]
  7. Bruler Bash
    • Deals medium (80~112% ×3) single target Physical damage. 3 hits.
    • Can Break
    • Caster Mask: Increased damage (×3: 240~336% ×3).
    • (4 AP, Wheel +4), [QTEs: 2, Total Multiplier: 240~336% / 720~1008%]
  8. Pèlerin Heal
    • Applies Regen to all allies.
    • Caster Mask: also Heals 40~48% Health.
    • (5 AP, Wheel +3), [QTEs: 2]
  9. Bénisseur Mortar
    • Deals medium (80~96% ×3) single target Ice damage. 3 hits.
    • Change to Almighty Mask if target is Marked
    • Caster Mask: Increased damage (×3: 240~288% ×3).
    • (5 AP, Wheel +6), [QTEs: 1, Total Multiplier: 240~288% / 720~864%]
  10. Sapling Absorption
    • Deals high (100~140% ×3) Dark damage. 3 hits.
    • Recovers 5% Health on each hit.
    • Caster Mask: Increased damage (×3: 300~420% ×3) and double Heal
    • (6 AP, Wheel +5), [QTEs: 2, Total Multiplier: 300~420% / 900~1260%]
  11. Création Void
    • Deals extreme (200~320% ×3) Void damage to random targets. 3 hits.
    • More damage if the same target is hit multiple times (320% 480% 640%).
    • Caster Mask: Increased damage (×3: 600~960% ×3).
    • (9 AP, Wheel +4), [QTEs: 3, Total Multiplier: 600~960% / 1800~4320%]

Agile Skills

  1. Ramasseur Bonk
    • Deals low (0~112% ×1) single target Dark damage. 1 hit.
    • Can Break
    • Agile Mask: fills 20% of the target’s Break Bar.
    • (2 AP, Wheel +4), [QTEs: 2, Total Multiplier: 0~112%]
    • * If you fail either QTE, health damage doesn’t happen, but the wheel progresses.
  2. Lancelier Impale
    • Deals low (120~168% ×1) single target Ice damage. 1 hit.
    • Slows the target for 3 turns.
    • Agile Mask: Increased damage (×3: 360~504% ×1).
    • (2 AP, Wheel +4), [QTEs: 2, Total Multiplier: 120~168% / 360~504%]
  3. Abbest Wind
    • Deals low (80~96% ×1) single target Physical damage. 1 hit.
    • Plays a second turn.
    • Agile Mask: Costs 0 AP
    • (2 AP, Wheel +2), [QTEs: 1, Total Multiplier: 80~96%]
  4. Luster Slices
    • Deals low (60~72% ×3) single target Physical damage. 3 hits.
    • Applies Rush to self for 3 turns.
    • Agile Mask: Increased damage (×3: 180~216% ×3).
    • (3 AP, Wheel +3), [QTEs: 2, Total Multiplier: 180~216% / 540~648%]
  5. Chevalière Piercing
    • Deals (30~36% ×6) single target Physical damage through Shields. 6 hits.
    • Damage increased for each Shield on the target.
    • Agile Mask: Increased damage (×3: 90~108% ×6).
    • (3 AP, Wheel +3), [QTEs: 1, Total Multiplier: 180~216% / 540~648+%]
  6. Échassier Stabs
    • Deals medium (150~180% ×2) single target Physical damage. 2 hits.
    • Second hit applies Mark to the target.
    • Agile Mask: Increased damage (×3: 450~540% ×2).
    • (4 AP, Wheel +4), [QTEs: 1, Total Multiplier: 300~360% / 900~1080%]
  7. Cultist Slashes
    • Deals medium (70~98% ×3) single target Dark damage. 3 hits.
    • Deals more damage the less Health Monoco has (Max ×3.5: 245~343% ×3).
    • Agile Mask: Increased damage (×3: 210~294% ×3).
    • (5 AP, Wheel +3), [QTEs: 2, Total Multiplier: 210~294% / 630~3087%]
  8. Chapelier Slash
    • Deals high (96~112% ×3) Physical damage to all enemies. 3 hits.
    • Applies Mark
    • Agile Mask: Increased damage (×3: 288~336% ×3).
    • (7 AP, Wheel +4), [QTEs: 2, Total Multiplier: 288~336% / 864~1008%]
  9. Aberration Light
    • Deals high (150~210% ×2) Light damage to all enemies. 2 hits.
    • Applies 4 Burn per hit.
    • Agile Mask: Applies 2 more Burn per hit.
    • (7 AP, Wheel +4), [QTEs: 2, Total Multiplier: 300~420%]

Almighty Skills

  1. Lampmaster Light
    • Deals high (200~280% ×1) Light damage to all enemies. 1 hit.
    • Increased damage at each cast (280% 840% 1400%…).
    • Almighty Mask: Increased damage (×5: 1000~1400% ×1).
    • (5 AP, Wheel +1), [QTEs: 2, Total Multiplier: 200~280% / 1000~1400+%]
  2. Duallist Storm
    • Deals extreme (150~180% + 150~210% + 150~240% ×2) single target Physical damage. 4 hits.
    • Can Break
    • Almighty Mask: Increased damage (×5: 750~900% + 750~1050% + 750~1200% ×2).
    • (8 AP, Wheel +1), [QTEs: 3, Total Multiplier: 600~870% / 3000~4350%]
  3. Sakapatate Fire
    • Deals extreme (150~210% ×3) Fire to all enemies. 3 hits.
    • Applies 3 Burn per hit.
    • Almighty Mask: Increased damage (×5: 750~1050% ×3).
    • (9 AP, Wheel +1), [QTEs: 2, Total Multiplier: 450~630% / 2250~3150%]

Gradient Skills

  1. Mighty Strike
    • Deals high (400~480% ×2) single target damage. 2 hits.
    • Uses weapon’s element.
    • Deals double damage if the target is Stunned (2×: 800~960% ×2)
    • Goes to Almighty Mask
    • (1 Gradient), [QTEs: 1, Total Multiplier: 800~960% / 1600~1920%]
  2. Sanctuary
    • Gives 2 Shields and applies Regen to all allies for 3 turns.
    • (2 Gradient), [QTEs: 0]
  3. Break Point
    • Deals extreme (4000~4800% ×1) single target damage. 1 hit.
    • Uses weapon’s element.
    • Fills the target’s Break Bar and Breaks it.
    • (3 Gradient), [QTEs: 1, Total Multiplier: 4000~4800%]

Observations

  • Monoco’s damage is significantly affected by current mask, so you’ll generally want to bring strong skills for each mask that complement each other to maintain consistent damage.
  • One interesting exception to mask-dependence is Glaise Earthquakes, with a high default multiplier, low AP cost, and all enemy targeting making it great for mob clearing.
  • The damage payoffs for masks are surprisingly consistent, with most being 3× while Almighty mask skills gain 5×.
  • Note that some more expensive skills actually do less damage, but in exchange come with additional effects.
  • Monoco has a lot of options for very high damage on his first turn if you can get the right masks, and he can stay on the higher end with certain sequences like an Almighty skill then Création Void. An example of mine putting this to use against Simon.

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