Honestly, these two games have always been a bit confusing. At first glance, you sometimes needed a moment to figure out which one was which. Today, the developers of Songs of Conquest and Songs of Silence have joined forces to put their excellent strategy games together in the same discounted bundle.
That probably won’t fully solve the confusion caused by their similar names, but it does give us a great chance to pick up two of the strongest strategy games released in recent years. The similarities mostly stop at the titles, though, because the two games are actually quite different. So, let me take a closer look at both.
What’s Included in the Songs of Songs Bundle?
The bundle contains the base games of Songs of Conquest and Songs of Silence. It does not include paid expansions, additional factions sold as DLC, soundtracks, or other extras. It also uses Steam’s Complete the Set format: if you already own one game, you only pay for the missing title, with the bundle discount applied to that purchase. You don’t need to buy a second copy of something already in your library.
As of this writing, Songs of Conquest is 75% off, and Songs of Silence is 55% off on their individual Steam pages. The bundle takes an additional 10% off their discounted prices, rather than adding 10 percentage points to either game’s advertised discount. Both individual promotions end on October 8, 2026.
The euro listing in the announcement shows a final bundle price of €18.88, with Steam displaying a 65% discount. That total already includes the additional bundle reduction. Treat it as a regional price reference, since your checkout total can differ depending on your store region and which game you already own.
So, what exactly are you getting? Here is a closer look at both.
Songs of Conquest: Fantasy Kingdoms, Tactical Battles, and Army-Powered Magic
Developed by Lavapotion, Songs of Conquest follows the adventure-strategy tradition of exploring a map, developing settlements, and assembling armies under powerful heroes.

Here, those leaders are called Wielders: magic users who venture through Aerbor in search of territory, artifacts, and opportunities to strengthen their forces. I would point anyone looking for a familiar, deliberately paced fantasy strategy game toward this half of the bundle first.
The strategic map gives you competing priorities. Resources support your expansion, towns need development, and research helps improve your military capabilities. Your construction choices also shape the army you can field, so what happens back home affects what your Wielder brings into the next fight. Exploring for useful rewards has to fit alongside the broader job of establishing and defending your kingdom.
When armies meet, combat moves to a hex-based battlefield, with troops organized into stacks that act individually. Initiative sets the turn order, while unit abilities and terrain shape how an engagement unfolds.

High ground and narrow approaches can help you control the fight, giving you reasons to examine the battlefield before moving everyone forward.
The Essence system is particularly interesting. Troops generate the magical resources your Wielder uses to cast spells, which means army composition affects both your physical fighting strength and your magical options. Recruiting a unit therefore involves more than comparing damage and durability: its Essence contribution can support the spells you intend to use.
The base game includes four factions. Arleon pits rival powers against each other, Rana follows swamp-dwelling peoples fighting for survival, the Barony of Loth turns to necromancy, and Barya fields mercenaries and inventors with a fondness for gunpowder. Each provides a different roster and identity to explore through the game’s fantasy conflicts.

Beyond the story campaigns, the game offers handcrafted and randomized maps, challenge maps, and multiplayer options, including online play and local hotseat.
A map editor also lets you create adventures, script events, write dialogue, and share your work. That is a useful part of the package for anyone who finishes a campaign and immediately starts looking for another map to conquer.
Songs of Silence: Turn-Based Expansion With Real-Time Army Clashes
Songs of Silence, the other songs game in the bundle, developed by Chimera Entertainment, takes a different route. Its fantasy world faces an expanding threat known as the Silence, while the surviving civilizations remain divided by their own conflicts.

The base campaign follows Queen Lorelai and her people as they search for a new home, with eight campaign maps, side quests, and multiple difficulty settings.
On the strategic map, you move armies, capture settlements, gather resources, and invest in your forces. Key decisions involve where to expand and how to prepare for the opposition ahead. Each army’s hero also influences its capabilities, so choosing a leader and developing their abilities is part of preparing a force that can handle the battles you send it into.
The biggest difference becomes clear when combat begins. Your troops fight automatically in real time, following the formation and army composition you prepared beforehand.

You do not issue a separate movement order or select a target for every soldier. Instead, you intervene through hero-specific combat cards with effects like supporting friendly troops, disrupting enemies, or bringing additional units onto the battlefield. Hero progression unlocks or improves these abilities.
That makes this a different kind of tactical experience. My recommendation depends on how much you enjoy preparing an army and then intervening at key moments, because that is central to the appeal.
Someone who loves the strategic map but finds commanding every unit individually tiring may appreciate the approach; someone who sees detailed control as the whole reason to play should take a closer look at combat before committing.

Cards also extend beyond battles. The game distinguishes between Strategy, Recruit, and Battle cards, giving heroes and factions different tools for influencing their armies and the world map. They support troops and deal with the corruption left by the Silence, connecting character capabilities to the wider campaign.
Visually, Songs of Silence takes an Art Nouveau-inspired approach, a clear departure from Conquest’s pixel-art presentation. Hitoshi Sakimoto‘s soundtrack includes Final Fantasy Tactics, Final Fantasy XII, and Valkyria Chronicles.
After the campaign, skirmishes support up to six players, with competitive and cooperative options. Steam also lists a free demo, which is a sensible starting point for anyone unsure whether the auto-battle system will suit them. The artwork may catch your eye, but testing the combat is a more useful test.
