Symmetry Break Studio announces a prequel to its upcoming RPG that trades exploration for isolation, putting players behind a radio.
German developer Symmetry Break Studio has unveiled Deep Fog Signals, a standalone prequel set two decades before the events of its flagship upcoming RPG Misgiven. The Steam page is now live, with a free demo available and wishlisting open ahead of a release window still listed as coming soon.

The premise drops players into Arrowflight Station, a research outpost built in the shadow of a colossal, unexplained exoskeleton somewhere in the toxic fog banks surrounding the crater of Koriol.
What should have been a routine evacuation weeks ago never happened. Now only five crew members remain, cut off from the outside world by a violent fog storm, running low on both oxygen and sanity.

Players take on the role of a radio operator confined to a cramped comms room. It’s from here, and only here, that the crew must be guided, coordinated, and kept (relatively) sane, all while the player wrestles with a central dilemma: pursue the scientific breakthrough that could justify everything that’s happened at Arrowflight, or focus every resource on getting the survivors out alive.
The studio is positioning limited communication as the game’s core systemic hook. Players won’t have unrestricted access to information; instead, they’ll need to decide each turn which data streams, surveillance feeds, or research findings are worth clearing up, leaving other threads deliberately unresolved.

That same constrained bandwidth extends to remotely guiding a driver through hazardous terrain outside the station, turning ordinary reconnaissance into a tense, turn-based logistics mechanics.
It’s an unusual framing for a horror-adventure title, less about direct confrontation with whatever is out in the fog, and more about the dread of not knowing, filtered through a deliberately narrow information pipeline.
Visually, Deep Fog Signals leans on hand-drawn art layered with retro-futuristic interface design, paired with an ambient sound design intended to build tension gradually. The developers have flagged mature content including stylized gore, body horror, drug use, and depictions of mental distress, signaling a tone closer to psychological horror.

Structurally, the game supports multiple endings tied to which of the four other crew members players choose to follow and how their individual storylines are resolved, with the studio suggesting several playthroughs will be needed to piece together the full picture of what happened at Arrowflight.
Deep Fog Signals is billed as a short, standalone experience that will open the gate to the upcoming Misgiven.
The game is not yet released, but a demo can already be downloaded from its Steam store page.
