My new Reddit channel is starting to deliver the results I was hoping for by providing a platform for new indie developers and their creations. Just a few hours ago, Integrity made its debut in the community, and I was glad to learn about this upcoming turn-based tactics RPG from indie developer DawnDuck, where vision is the real resource. I’ll tell you more.

The idea behind it is that everyone plays by the same limited vision rules, so stepping into a line of sight you did not account for can end a run fast. Most attacks get stopped by walls, which pushes the whole fight toward map control, angles, and spacing.
Characters have defined roles and unique skills, but the game ties growth to what you do during fights. Meet specific conditions, and you unlock new skills that change your options in future encounters.

If you prefer to specialize, you can upgrade skills you already own to push that plan harder, rather than collecting a huge menu of extra buttons. Skills also carry into exploration, where they can open routes or reveal rewards.
DawnDuck says choices at branching paths are permanent, so the build you shape has real consequences later.

One extra detail to remember is how movement works. There is no traditional action points but movement and actions are tied into a stamina budget, and once it is spent you are locked into that position until the next turn.
The same post talks about terrain play, where you can place or destroy walls and blocks to create cover and force routes, which fits the Steam pitch about walls deciding what is even possible on a given turn.
I will continue to follow Integrity and keep you updated on its planned Q2 2026 release on PC via Steam. Below i share the announcement trailer.
