The new entry promises six faction stories plus mission runs across 24 nations, with a 2026 release on console and PC.
Brigandine Abyss has been announced as a new fantasy strategy RPG, revealed during PlayStation’s State of Play on February 12, 2026. Happinet is behind the project, with NIS America set to publish it in the West, during 2026 on PC and Consoles.

The pitch is familiar if you have touched Brigandine before. The game is framed as both a war simulation and a strategy RPG, with battles fought on a hex grid and a campaign built around managing a nation between fights.
During Organization Phases, allied troops can be strengthened and task management matters because time is a resource. During Attack Phases, the player decides whether to invade neighboring nations to gain resources or improve personnel.
When it turns into combat, fights remain turn-based on a hexagonal grid, with the option to focus on enemy leaders to force retreats or to grind through units one by one.

Brigandine Abyss takes place in a new world with its own history. The “Brigandine” is described as an arcane suit of armor forged by the sorcerer Lunadea, used centuries ago to stop the Abyssloa Empire.
In the present, the continent’s biggest power is the Kingdom of Solginat, which has become threatening enough that other rulers gather, led by the queen of Mysteine, to formally denounce it.
The king of Solginat is dead, and a new would-be emperor is standing over the body. That is the kind of detail that usually signals a messy succession crisis, which is a good excuse for strategy RPG factions to start drawing borders with armies.

The story follows a powerful empire trying to conquer the continent, and six protagonists are pushed into opposing it. Players choose the leader of one of six factions and play through events that shape the history of Meltitea.
There are six stories tied to those main characters, plus optional side quests linked to the continent’s 24 factions, with a combined total of more than 200 hours across the full package.
Outside the story campaigns, Mission Mode looks like the sandbox for people who want to treat Brigandine like a systems game. Mission Mode lets players select from 24 nations, each with its own win condition, including goals like paying off debts, conquering the world, or restoring splendor to a city.

A conquest target rewards aggression. A debt target may reward safe expansion and stable income. A restoration goal implies you might care about holding one place and building it up while surviving pressure.
In battle, there are more than 100 units, each with its own skills, elements, and traits, plus troops made up of knights and monsters. It also confirms 3D visuals for the battlefields and teases new systems that are not being detailed yet.
Brigandine has always sat in a specific corner of strategy RPG history, where you are juggling macro decisions, troop composition, and tactical positioning without pretending the war layer is just a menu between fights.

The Brigandine series began on the original PlayStation in 1998, and it frames Abyss as the next step after Brigandine: The Legend of Runersia. If you remember Runersia’s pitch, it was about choosing a ruler, organizing knights and monsters into troops, then taking bases across the map. Abyss is clearly staying in that lane, with a new world and a slightly more direct emphasis on phases and invasions.
Brigandine Abyss is currently planned for release in 2026 on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC via Steam, with an exact date still not locked in.
