10 turns interview

10 Turns Interview with Call of Saregnar developers

“We are each of us angels with only one wing, and we can only fly by embracing one another.”― Luciano De Crescenzo There is only thing I hate more than a slice of cold pizza and that is a potential ma...

Gem Wizards Tactics

10 Turns Interview with Gem Wizards Tactics Developer

The Azure Order, The Potatoes, and The Business Demons are the cast of Gem Wizards Tactics. A solid and colorful turn-based strategy game released on 16th of February 2021 on Steam. We played and cove...

Guardians Of Gridvale

10 Turns Interview with Guardians of Gridvale Dev

After a shortstop, we are back on track with the 10 Turns Interviews. Today, I had the pleasure of chatting with Luis Regueira, eclectic and talented indie developers currently struggling with an inte...

Legend of Keepers

10 Turns Interview with Legend of Keepers Developers

All around me is so dark that I can barely see the narrow dungeon walls corroded by moisture. I can hear the sound of my heart beating like a hammer against a coffin.They are here now, somewhere in th...

King Arthur Knight's Tale

10 Turns Interview with King Arthur: Knight’s Tale Developer

The King Arthur’s legend has always inspired films, cartoons, and lately many video games, and many of these with turn-based mechanics, think of Sword Legacy, Tainted Grail, the “last one ...

Broken Roads

10 Turns Interview with Broken Roads Developers

An old man and a child go together towards the evening. In the distance, the red dust raises above an ill sun.All around there is nothing, except the gloomy outline of towers of smoke.While the two ar...

Nadir RPG

10 Turns Interview with Shockwork Games

Almost a year ago, we had the pleasure of e-meeting and interviewing the guys from Shockwork Games who were struggling with Alder’s Blood at the time. One of the most original games of recent ti...

Scarlet Republics Pc RPG

10 Turns Interview with Scarlet Republics developers

intrigued by the project, we decided to have a little "turn-based" chat with Kristian, creative director at Audacity Interactive, and what follows is the result of what he confessed...

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