10 turns interview

10 Turns Interview with the Developer of Rogue Voltage

Dinenae

I had the opportunity to chat with an awesome indie developer recently. He is working on his very first game ...

Tears of Magic

Ten Turns Interview with Tears of Magic developers in depth

Oueael

breath of fire Pseudo Reincarnate jRPG by good old pixel Intro: Hello, first let me thank you for agreeing to ...

Chained Echoes

Ten turns Interview with Chained Echoes Developer Matthias Linda

Oueael

An old-school experience set in a beautiful world Hello, first let me say thank you for agreeing to the interview ...

Armed Fantasia & Penny Blood

Dual Ten Turns Interview — Armed Fantasia & Penny Blood

Oueael

Wild Arms and Shadow Hearts developers jumpstart their spiritual successors on Kickstarter 1st Turn: For established developers each with a ...

10 Turns Interview with the Research & Destroy developers

Hardcase

They are like Bermuda grass, like my old friend said not so long ago, even before the real invasion began. You can't do anything to stop them. There are too many of them. This is the reason why I decided to close myself inside my old big house. Nobody dares to enter here, at least until now, but as I said, "no place is safe, anymore".

Out There: Oceans Of Time

10 Turns Interview with the Developer of Out There: Oceans of Time

Damiano Gerli

Mi-clos studio - the developer behind Out There, was first created in 2010. From the beginning, it was clear that they had a clear fascination for space. Their first game was Space Disorder. Next, they worked on a turn-based space exploration game Out There, released in 2013. So, my first question follows suit. Answering me will be the founder himself - Michael Peiffert.

10 Turns Interview with The RPG in a Box Developer

Hardcase

How many times, playing a game, have you thought "WHY isn't it possible to do this!?!" or "WHY would I have to do that!"? In other words, how many times have you desired to be in the shoes of the developer?

Zodiac Legion RPG

10 Turns Interview with Zodiac Legion’s Developers

armies and castles

It looks and feels undoubtedly unique - yet retains that classical tabletop aesthetic of early D&D and GW's Warhammer Fantasy. At the center of the gameplay is a complex turn-based, party-based, combat system. It almost reminds me of the great SSI games of old, with their ultra-elaborate battle mechanics.

Tidewoken

10 Turns Interview with the Developer of Tidewoken

armies and castles

10 Turns Interview with the Developer of Tidewoken - Learn more

Light Fairytale Inteerview

10 Turns Interview with Light FairyTale Saga dev – neko.works

Aiori

In the early 90s, I had the luck to play video games. I started with some simple games, but in ...

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