Omega

The Great List of Roguelikes. Part One
armies and castles
“Programming is one of the rare disciplines in which you can create something from absolutely nothing. You can create whole ...

The Classical and The Modern Roguelikes
armies and castles
There's been a lot of discussions, lately, as to the precise definition of the term Roguelike. The often-asked question is whether the modern games bear any resemblance to the original classics. There were, of course, many attempts to nail down the exact features of the genre. Procedural generation, grid-based movement and turn-based combat are often at the top of such lists.