Epictellers Entertainment has confirmed that Roger Clark, winner of The Game Awards’ Best Performance in 2018 for Red Dead Redemption 2, has joined the cast of Starfinder: Afterlight as the game’s narrator.

The Barcelona studio announced the addition today, calling it a late-campaign boost as the Kickstarter enters its final stretch ahead of the November 6, 2025, deadline. PC early access is planned for 2026.
Starfinder: Afterlight adapts Paizo’s science-fantasy setting into a single-player, party-based CRPG. Players assemble a crew after their captain disappears, then take on planetary and space encounters across the Pact Worlds.
Combat is turn-based and uses the Starfinder Second Edition rules, specifically the three-action system. So every turn is about sequencing attacks, movement, and utility skills within a fixed budget rather than waiting on cooldowns.

Class options shown so far mirror the tabletop: soldier, envoy, operative, mystic, solarian, and witchwarper. The Steam page also signals six recruitable companions, each with personal questlines and relationship consequences. The campaign is pitched at 40 to 60 hours with difficulty settings and planned mod support on PC.
Clark’s role is strictly narration, guiding players through story beats as they chart the crew’s fate. He joins a voice cast that Epictellers has been rolling out over the last few weeks, including Neil Newbon (serving as voice director and playing Preach), Fred Tatasciore (Kole), Inel Tomlinson (Tycho), Melissa Medina (LU-323), James Alexander (Sterling), and Carolina Ravassa (Captain Khali). Today’s reveal follows Newbon’s casting news on October 28.
Under the hood, Afterlight aims to feel like a proper CRPG on the tactics side. Encounters use initiative-driven, turn-based combat with class kits and gear taken from the tabletop ruleset.

Expect AP-style decision-making courtesy of the three-action system: spend actions to strike, reposition, raise defenses, or trigger abilities, then set up synergies across the party. Outside combat, choices affect faction reputation and companion bonds, which can alter outcomes in quests and endgame states.
The developers frame the structure as a branching narrative with consequences; the Steam listing underlines companions who react to “triumph and loss,” and factions that remember what the player does.
Epictellers and Paizo announced the project in August, positioning it as Starfinder’s first single-player video game. Since then, the team has kept to a PC-first plan with early access on Steam in 2026.
The Kickstarter campaign is in its closing days and ends Thursday, November 6, 2025. Backers have been able to secure the game through reward tiers, with higher levels offering testing access and cameo-style perks.
