Developer duo Righteous Hammer Games is out to prove big strategy can come in small packages. Inspired by Gloomhaven and The Dark Crystal, ZOR: Pilgrimage of the Slorfs blends multiple genres into an innovative turn-based tactical experience where every step counts.
Embarking on a journey at the request of star god Zor, Slorfs must venture into the untamed wilderness in search of answers. Braving treacherous arenas (notice the seriously creepy plantlife) they’ll need to use cards to move, attack and harvest. Mapping out effective routes through ZOR’s hex-based board is key to maximizing tactical-takedowns and resource gains, without sacrificing the Slorfs.
ZOR takes the challenge up a notch by seamlessly combining survival and combat. During each turn players need to strategize based on enemies (those one-eyed Grimps are especially shifty), available resources and how much food and water the Slorfs have. Each move leaves the Slorfs a little bit weaker and if they run out of these resources or take too much damage, they’ll die for good. The prize for effective planning, gathering and kills? Upgrading cards back at base camp.
When camping players can craft items, upgrade cards, and strategize for the next day. Cards can be upgraded to be more powerful or created from scratch using raw materials. Improve the Slorfs’ quality of life with items like cozy fires, comfy bedding, practice targets, and more. But as with everything in ZOR, players must choose wisely. The further the Slorfs venture in their journey, the bigger the challenge…
Think you can protect the Slorfs from a certain doom? ZOR: Pilgrimage of the Slorfs will be released into Early Access on Steam later this summer, with its public demo available now.
- Tabletop-inspired turn-based deck builder with eye-catching 3D graphics
- Terrain, traps, enemies and auras create fresh tactical puzzles each turn that reward mastery over metagaming
- Hundreds of cards with a variety of uses, including harvesting, attacking, movement, building, buffs and more
- Use experience to upgrade cards to more powerful versions, and expand your deck through exploration and crafting
- Procedural maps, strategic choices, and endless deck combinations, no two games will ever be the same
About Righteous Hammer Games
Founded in 2015 in Vancouver, Canada, Righteous Hammer Games is the development team of EA alums Clint Jorgenson and Gavin Yastremski. Supported by Clint’s wife and accounting wizard Coreen, Righteous Hammer believes in fresh ideas, taking risks, and challenging the norm. Focused on creating polished and highly replayable gaming experiences, Righteous Hammer brought Solitairica to PC and mobile in 2016 and is currently working on their next game, ZOR: Pilgrimage of the Slorfs.