What’s New to Play – Turn-Based RPG & Strategy Game Releases (July 12, 2025)

Written by Marcello TBL

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New RPGs and Strategy Games Releases - July 12, 2025

Lots of interesting Full Releases, Early Access, and Demos are available for you to try this week.

It’s the weekend, which means it’s a great time to check out some of the latest releases worth diving into.

First up is the debut of Every Day We Fight, a tactical RPG developed by Signal Space Lab and published by Hooded Horse. Set in a world where you’re leading a squad that calling them soldiers might be a stretch, they’re more like ordinary people thrust into the role of unlikely heroes, facing off against a time-warping alien threat.

Every Day We fight

Each failure means another attempt, this time with a few more gadgets at your disposal. The game combines real-time exploration with a tactical combat system, featuring a dynamic overwatch mechanic that keeps battles engaging and unpredictable.

Players scavenge weapons, unlock new skills, and challenge alien leaders in a loop where every death resets time but preserves progress. With reflex-based combat, destructible environments, and evolving mission objectives, Every Day We Fight offers a dynamic and brutal battle for a future locked in rewind. For sure, a game to try.

DarkBlood New RPG

Another title that just dropped, and one that’s been sitting on my wishlist for a while, is DarkBlood -ReVerse-.. A turn-based RPG that blends classic dark fantasy storytelling with pixel-art visuals and card-based combat customization.

Set in a world where time, death, and memory intertwine, players explore procedurally generated dungeons in search of the Holy Grail of Souls, building decks and forging weapons from hundreds of lootable materials.

Nearly 20 playable characters, each with unique motivations and quests, can be recruited through relationship-building and progression, unlocking narrative paths that shift depending on your choices. With a time-rewind mechanic, evolving town events, and a haunting story DarkBlood could be a nice addition to your wishlist.

Mecha Tactical Roguelite

From dark dungeons to cities overrun by Kaiju, where there are Kaiju, you can bet there are heavily armed mechs ready to face them down. That’s the setting of Death Ring: Second Impact, a tactical roguelite developed by Rouge Mecha and released in early access.

You’ll take control of customizable mechs outfitted with massive swords, rifles, and more, battling against monsters and giant insects.

True to the roguelite formula, you can unlock new weapons and modules over time. The visual style is striking, and, of course, commanding giant robots never loses its appeal. Definitely one to check out.

Also worth mentioning is an isometric RPG I covered in one of my recent CRPG roundups: Esoteric Ebb. While it’s still in development, the dev has re-released the demo ahead of the upcoming festival as part of the Made in Sweden Midsummer Steam Sale.

Esoteric Ebb Overview

Esoteric Ebb drops you into Norvik, a cranky arcanepunk city that’s five days from its first election, and already blowing up, literally. You’re The Cleric, a washed-up spiritual bureaucrat who wakes in the morgue ankle-deep in river water, saddled with a wise-cracking goblin sidekick, and tasked with untangling a bombing that nobody wants solved.

Every street corner has a mythic oddball hawking opinions, factions are ready to bribe or bury you, and your own stats won’t stop heckling you in the middle of conversations. Think Disco Elysium by way of Terry Pratchett: sharp banter, off-kilter lore, and the constant threat that you’ll derail the whole campaign before lunch.

Under the hood, Esoteric Ebb plays like a tabletop session that’s gotten wildly out of hand. Dialog trees branch in absurd directions, dice decide whether you sweet-talk a drunk sphinx or face-plant into a fruit cart, and failure is often the funniest reward. Turn-based scraps are the last resort, clerics prefer brains over blades, but your reality-warping magic lets you charm minds, interrogate corpses, or just nudge fate when the d20 isn’t feeling kind.

With a questing tree that doubles as a skill web and mind map, every choice rewires your build and the city around you, so by the time the ballots are counted, you might be Norvik’s savior, its downfall, or its biggest punchline. Demo available on Steam.

Chains on Sand

Another intriguing title, one that looks fairly hardcore and cuts straight to the chase, is Chains on Sand, which just launched with a playable demo.

You roll up a gladiator with a point-buy spread, maybe a nimble knife dancer, maybe a lumbering spell-hurling brute, and then wade into grid turn-based combat that cares about hit locations, broken limbs, and whether you remembered to dodge that spear headed for your guts.

Every fight is a loot grab: whatever your victim was wearing can be pried off their corpse, repaired, and paraded around in the next bout, assuming you survive the crowd’s ever-shifting demands for mercy or gore.

Death, of course, is as permanent as the sand in your boots, but the game can’t resist rubbing it in, fallen champions show up in future runs as named killers, itching to return the favor.

Retire a legendary fighter, and they might even stroll back into the arena on the other side of the blade. Between bouts, you patch wounds, flog spare gear, and chip away at the debt that keeps you chained, all while eyeing elite champions who swing myth-tier weapons you’d really like to liberate.

With four magic schools to spice up the brutality and procedural opponents who never fight the same way twice, Chains on Sand is a game that is worth giving a chance. The release must be sometime in 2025 on PC.

The Simple Balance RPG

Another RPG I covered in a dedicated article earlier this week is The Simple Balance, which just launched its public beta. It’s an indie project that draws clear inspiration from tactics games like Final Fantasy Tactics, both visually and structurally, centering its gameplay around a robust class, or Job system, as fans of the genre would expect.

You sculpt each recruit with a point-and-click job system that branches into 200-plus abilities, think sword-and-board bruisers, long-range archers, and mana-slinging support casters, then mix those roles until your formation clicks.

Your journey is driven by a mysterious quest and filled with allies who bring their own quirks, strengths, and baggage. Between battles, you’ll recruit mercenaries, unlock new job classes, and uncover the secrets of a world plagued by war and shadowy forces.

Another tactics title that just entered Early Access and definitely deserves a mention is The Last Sanctum.

The Last Sanctum

A dark fantasy tactical RPG that casts you as The Collector, a half-forgotten necromancer piecing together a shattered past in a world on the brink of oblivion.

Set in an open, isometric realm rotting with decay and nightmares, you’ll explore cursed dungeons, bind the souls of the dead, and lead spectral warriors into turn-based battles where positioning, synergy, and sacrifice are key.

As you rebuild your lost sanctum and recruit a shifting army of spirits, your choices shape not just your stronghold but the very memories that define your existence.

I think that these are the kinds of projects that, with the right support, could evolve into something truly special, so get out there and show them some love.

Here’s a title that blends turn-based mechanics with first-person shooter gameplay. Will it work? There’s only one way to find out, give Critter Crossfire a shot. It just launched this week on PC.

Critter Crossfire

In this game, instead of watching attacks play out automatically, you take direct control, aiming shots in first person using physics-based weapons that bounce, curve, or do totally ridiculous things like launching birds or even other guns.

With lots of unique items to mix and match, each battle becomes a playground of chaos, whether you’re climbing through the single-player campaign or facing off in 2–4 player PvP.

Set in colorful 3D arenas filled with moving platforms and destructible cover, the game rewards clever planning, wild trick shots, and the occasional lucky bounce.

Built solo by developer Evan Polekoff, Critter Crossfire is a passion project that doesn’t take itself too seriously. Still, it absolutely promises to deliver when it comes to tactical depth and creative mayhem.

The last one of my highlights is Missile Command Delta. A reimagining of the classic arcade formula as a tense, turn-based strategy game.

Developed by 13AM Games and Mighty Yell under Atari’s banner, the game challenges you to defend against relentless waves of incoming missiles while managing limited resources and plotting chain-reaction explosions for maximum effect.

Missile Command Delta

Each round is a pressure-cooker of tactical planning, but between missile alerts, the game shifts gears, inviting you to explore a shadowy Cold War bunker, solve puzzles, and uncover a narrative laced with secrets and conspiracy.

With its retro-futuristic aesthetic, expanding arsenal, and mystery-driven progression, Missile Command Delta blends old-school tension with modern strategy.

Those were some of the main releases from the past few days across RPGs and strategy games, ranging from Early Access debuts to full launches and fresh demos. Let me know what you’ll be playing this weekend, and see you soon. Ciao

ABOUT THE AUTHOR

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Marcello TBL

Italian Dad in love with Turn-Based RPGs and Indie Games. In 2018 he started Turn Based Lovers and now he can't live without it. A huge fan of RPGs in general, raised on the glorious video games of the '90s that shaped who he is today. Always hopeful that XCOM 3 will arrive one day.