Apathema Looks Like a Bleak First Person RPG With A Limb Targeting System – Overview

Written by Marcello TBL

Overviews
Apathema First Person RPG Overview

The newly announced title focuses On exploration with spell crafting, status effects, and sanity management.

Apathema is a new PC RPG from developers Sammy Makes Games and DOSMan Publishing. The game’s development has been underway for some time; however, a release date has not yet been formally stated.

Apathema First Person RPG

Apathema will be a “grunge fantasy” style of turn-based RPG. The gameplay features a bleak story where the main character is cursed to continually repair the internal organs of the Chasm in an effort to understand why they exist, and ultimately to put an end to what the game refers to as a “self devoured cycle of apathy.”

Influenced by games like God Husk, Baroque, and King’s Field, Apathema features first-person combat with a limb-targeted system and possibilities for players to dodge, parry, craft spells, and utilize skills.

Apathema First Person RPG

The enemies in the game are designed to be studied and examined, emphasizing identifying enemy weaknesses, managing status effects, and quickly switching out equipment to counter different types of enemies.

Apathema‘s spell system appears to be equally thought-out. Players can collect body parts from the Chasm to create status-based or damage-dealing spells. However, the game restricts the number of spells that can be created to four per round, which suggests that players will need to carefully plan their loadouts when entering each new area.

Apathema First Person RPG

The equipment available to players includes armor, weapons, spell guns, passive abilities, and syringe shots used to buff or heal players.

It appears that exploration will also play a large role in the game. The Chasm is described as a hostile environment that contains acid, darkness, strange creatures, forgotten shrines, and unreliable guides.

One of the primary survival mechanics in the game involves maintaining a light source (a lantern) as players descend further into the Chasm. Losing light will cause sanity to decrease and increase the level of danger present, creating another layer of resource management in addition to the RPG progression.

Apathema will be a PC game with release date yet to be announced. Here is the Steam Page. Below the announcement trailer.

Apathema - Official Announcement Trailer

ABOUT THE AUTHOR

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Marcello TBL

Italian Dad in love with Turn-Based RPGs and Indie Games. In 2018 he started Turn Based Lovers and now he can't live without it. A huge fan of RPGs in general, raised on the glorious video games of the '90s that shaped who he is today. Always hopeful that XCOM 3 will arrive one day.