Nextale Games’ isometric strategy RPG brings grid combat, faction choices, and terrain-altering powers to PC in 2026.
Here is a new and I’d add really exciting announcement as Nextale Games has announced Calame, a new single-player isometric tactical RPG planned for PC in 2026, with console versions expected to follow in 2027.
A playable demo is already available on Steam, so you can have an early look before the game appears during Steam Next Fest in June.

Set in the war-torn world of Westalia, Calame builds its story around a dangerous form of power tied to legend, belief, and written history.
The King of Light has used this force to tighten his rule and turn himself into something close to a god. The rebellion against him is not a clean heroic movement, though. At its center are two factions with different goals. Kenmare fights for the freedom of the people, while the Panthers want to reclaim the throne. They need each other to survive, but their idea of victory does not point in the same direction.

The player leads both sides of the rebellion, manages the cracks between them, and decides what kind of future they are really fighting for.
Calame is not only about winning battles on a grid. It also tracks choices made at camp and during key story moments. Those decisions affect political alignment, party relationships, passive traits, and the direction of the story.
In practical terms, the rebellion’s ideology is tied to progression. Leaning toward Kenmare favors durability, healing, defense, and long-term growth. Supporting the Panthers pushes the army toward aggression, mobility, critical hits, and offensive pressure.

Combat follows classic grid-based tactical RPGs, with positioning, unit facing, class roles, and party synergy all playing a role. The roster includes up to 15 playable characters, each with a signature weapon, exclusive skills, a unique Overdrive, and archetype evolutions. Melee fighters, ranged units, mages, and support classes can be combined to create stronger party setups, while legendary gear and skill unlocks feed into the usual RPG layer between missions.
The twist is the “Correction” mechanic. Powered by the game’s Legend resource, Correction lets players alter the terrain during combat.

The examples listed so far include clearing a path, collapsing a bridge, lighting a brazier, or cutting off reinforcements. The map is not just an obstacle course or a set of elevation bonuses. It can become part of the player’s toolkit, changing the flow of a fight at the moment when a normal tactical option may not be enough.
In Calame, belief and storytelling are not abstract themes. They are forces that can physically change the battlefield. The game adapts the world of Paul Beorn’s Calame novels, published by Bragelonne, and turns the destructive weight of legend into a combat system.

Nextale Games is based in Montpellier, France, and has worked across several projects and platforms since its founding in 2016. Calame stands out as one of the studio’s self-published projects, with a focus on tactical combat, faction conflict, and player-driven consequences.
For players who enjoy turn-based tactics with a strong narrative backbone, Calame looks like one to watch when it comes sometimes during 2026 on PC via Steam and later on consoles. Below is the announcement trailer.
