DeckWrecking Pirates is a tactical roguelite deckbuilder from the two-person team Drac Blau Studio, built around one clear idea: every action in battle comes from a die you decide where to place.

It’s a turn-based strategy game where you roll dice, assign them to your pirate crew or to enemy units, and then watch those choices play out on a grid-based battlefield. The game is coming to PC, macOS, and Linux via Steam, with the release date still to be announced.
At the heart of each run is a simple loop: roll a pool of dice and then distribute them between your side and the enemy side. Every die you place determines which skill, movement, or effect that character will perform that turn.
Giving dice to foes sounds dangerous, but it’s how you steer their behavior: you can force them into weak actions, bad positions, or wasted turns. The idea is to reduce randomness not by deleting it, but by managing it in a way that rewards careful planning.

Fights play out on a grid where positioning and combo chains matter as much as the cards in your hand. The game promises brutal combinations built from the interaction between your abilities, the dice you assign, and the layout of the arena.
Battles can be won in two main ways: either you defeat all enemy pirates, or you focus on destroying their ship, which adds a second tactical layer when you decide where to push your pressure.
DeckWrecking Pirates leans into a roguelite structure. You chart a route across the map, choosing which events, encounters, and rewards to pursue. Along the way, you recruit pirates from different clans, equip them with gear, upgrade your pool of dice, and collect relics that modify the rules of your run.

Runs are designed to be compact. The developers state that a typical session should last around an hour, and you can save at any time, which makes the game easier to fit around a busy schedule or quick gaming sessions.
Before heading out, you can pick from different captains, starting powers, and ship combinations. That means two runs can feel very different right from the first battle, as your initial leader and ship layout push you toward particular builds and playstyles.
The game lets you preview the outcome of your actions, test wild combinations, and even undo turns if you don’t like how a plan played out. Combined with the dice manipulation, this suggests a focus on puzzle-like planning.

Visually, DeckWrecking Pirates goes for a colorful 2D pixel look, with pirate crews and ships rendered in a bright, readable style that fits the board-game pacing. The developers openly name their influences: they cite Slice & Dice and Lonestar as primary inspirations, along with games like Monster Train, Wildfrost, SpellRogue, Slay the Spire, Die in the Dungeon, and Star Vaders, and I would add FTL too.
The game supports English plus 16 additional languages, with full interface, audio, and subtitles listed for all supported locales, including Italian, French, German, Spanish (both European and Latin American), Simplified and Traditional Chinese, Korean, Japanese, Portuguese-Brazil, Russian, Turkish, and more.
DeckWrecking Pirates is a run-based tactics game that mixes pirate crews, deckbuilding, dice control, and grid combat. If you like games that sit somewhere between Slice & Dice, Monster Train, and tactical RPGs, this is one to keep an eye on and toss onto your wishlist while waiting for a firm release date. Below I share the trailer.
