The title I’m bringing you at the start of this week is something genuinely intriguing, especially from a visual standpoint.
It’s called Empeiria, and it’s being developed by the indie studio Buhurt Team. I stumbled across it just a few minutes ago while digging through Steam for something worth spotlighting, and this one definitely stands out, even if the available details are still pretty limited.

Empeiria is a party-based, turn-based RPG set in a fantasy world where mages can control time.
The main character is described as an accidental victim of a massive Imperial mechanism that literally walks across the land, wiping things out as it goes. It starts with anger and a straightforward revenge target, then shifts as the journey expands and the hero learns more about the world and about himself.

It suggests a campaign that wants to move past a single grudge and into choices that can bend the story in different directions. Player decisions affecting the plot are explicitly called out.
Empeiria is built around a caravan-style journey toward a Great Tournament that promises eternal life to the winners. Between fights, it leans on global map travel plus random events, with social quests and non-linear text quests listed as core mechanics.

If the overland layer keeps throwing meaningful tradeoffs at you, it can turn travel into the real campaign. I’m curious to see how dense those text quests get and how this layer is structured.
Combat is described in broad strokes as tactical battles against a variety of opponents, with a small group of adventurers and a focus on companions that have their own personal stories. From what I can see in the single combat screenshot available at the moment, the structure looks very similar to classic JRPG battle systems, with our squad positioned on one side and the enemy team lined up on the other.
Another detail revealed by this screen is the turn order bar, which appears to alternate turns between every individual unit participating in the fight, both allies and enemies. The UI is exceptionally well-crafted, clearly highlighting our heroes’ equipment, along with what are most likely resource points used to execute actions and activate skills.

The progression side is straightforward and readable, with a leveling system plus equipment management. Visually, Buhurt Team is going with an impressive 2D isometric presentation
The official site also pegs the full playtime at 20 plus hours, with sessions aimed at 1 to 2 hours, so it sounds like they’re targeting a campaign you can chip away at in regular chunks.
The planned launch window on Steam is Q3 2026 on PC via Steam, with the game supporting English and Russian across the interface, full audio, and subtitles. Below you can watch the game trailer.
