Eternal Legend is a turn-based tactical RPG from solo developer Jonathan Brassaud that has opened its Steam page with an announcement trailer and a Kickstarter campaign launching soon.

Set in a land reshaped by a cataclysm that forced the sky-born Bohmaj to live alongside the earth-dwelling Selcans, the story pivots on succession and allegiance.
When Lord Samon Lenastie of Eracline dies, his younger son Conor refuses the crown and leaves to search for his missing brother, an act that threatens the fragile balance between ruling houses. It reads like a character-driven war chronicle framing each chapter’s conflict as part of a larger political ledger.
The combat pitch is firmly SRPG with turn-based encounters built around roster building and pre-battle preparation, with outcomes shaped by who fights alongside whom.

Bonds between characters influence army morale, intended to create tangible, battle-relevant modifiers. Expect lineups that leverage complementary kits.
Between sorties, a camp layer handles your groundwork. Brassaud outlines a hub where you tune builds, upgrading abilities, slotting equipment, and planning compositions, while also training under-leveled recruits.
It’s the kind of structure that rewards deliberate roster curation: deciding which specialists to bring, who needs time in camp to come online, and when to lock in pairings to maximize those morale-linked synergies.

The developer cites around fifteen classes to keep party roles distinct and encounters varied, a chapter count of roughly twenty main missions, and a similar number of optional side chapters that expand lore and provide material rewards.
That mix suggests a cadence of story battles punctuated by optional “off-book” operations for extra resources or character development, useful for smoothing difficulty spikes or investing in late bloomers.
Not every fight is a skirmish. Eternal Legend calls out set-piece confrontations against colossal “Titans” battles that escalate scale and spectacle and are meant to stress-test your squad construction as much as your tactics.

In practice, that usually means longer encounter scripts, multiple objective beats, and pressure on action economy.
Presentation leans on dense pixel art with an emphasis on animation counts, “hundreds of hand-drawn animations” covering strikes, spells, and facial cues, supported by named contributors on audio and scene work (Allen J. Mills on OST, Alexis Schultz on SFX, ItchaBop on select battle backgrounds).
The store page’s screenshots and trailer carry that readable, high-contrast look SRPG fans expect, with portrait-driven dialogue and clean battle framing.
Eternal Legend will launch on PC via Steam, with a release date TBA. The developer has told fans he’s focusing on a playable demo and aims to share “something at the beginning of January,” framed as a work-in-progress. A Kickstarter campaign will launch very soon.
