If you love Dungeon Crawlers, I have something intriguing for you. Interdict: The Post-Empyrean Age. This indie title, developed by FerretDev draws inspiration from iconic dungeon crawlers like Wizardry, Might and Magic, and Etrian Odyssey while infusing the formula with modern roguelite elements.

In Interdict, players command a party of six prisoners awakened from stasis to find the world in ruins and their memories erased. Starting with makeshift gear and vague recollections of past skills, they must navigate labyrinths, fight fierce enemies, and piece together the mystery of their shattered world.
One of the game’s most unique features is its blend of freedom and risk. Characters aren’t bound by traditional classes, allowing players to train any skill or wield any weapon—if they can find the resources. This flexibility extends to equipment crafting, where players must make choices about prioritizing weapons, armor, or magical items.
However, Interdict doesn’t just hand out second chances. The threat of “permawipe” looms large: while individual characters can be revived after death, a full party wipe ends the game entirely, forcing a fresh start with no carryover, while procedurally generated dungeons and randomized enemies ensure a fresh start.
The game’s current version offers three dungeons to explore, with around 10 to 20 hours of gameplay. Players will encounter a staggering variety of threats, with lots of unique enemy types and different combinations of elite variants. Customization is also robust, with over 180 skills and great selection of items to discover. For those who appreciate a bit of retro charm, the game includes a PDF manual reminiscent of classic RPGs.
Interdict: The Post-Empyrean Age is available for free on itch.io. Below are some screens and a trailer.



Introduction
Interdict: The Post-Empyrean Age is a classic-style dungeon crawler similar to Wizardry I-V, Might and Magic I & II, and the Etrian Odyssey series. You will create a party of characters and guide them through dangerous labyrinths filled with enemies to battle in turn-based combat, treasures to find, and mysteries to uncover.
However, Interdict also incorporates significant roguelike elements: most of the game’s content is procedurally generated each time you play, the resources available to your party are scarce, and looming over your quest is the threat of “permawipe”. Individual characters who die may be revived, but if your party is wiped out, your game is over and you must restart from the beginning, with nothing carrying over from previous attempt.
Description
In Interdict, you play as a group of six prisoners who have been awakened from their forced slumber to find their memories gone and the world shattered.
Starting with only improvised equipment, and barely any memory of what skills they may have once possessed, your party must escape their prison, discover what happened to the world, and whether or not it may yet be restored.
Battles with foes will be frequent and dangerous, but you will confront them with characters of your own design: there are no classes to hold you back. Any character may use any item or learn any skill, they need only train to meet the requirements, and their training is entirely up to you.
Your party’s outfitting is also under your control. You can upgrade or craft more of any equipment you find, but the resources needed to do so are finite and few. Will you prioritize weapons, armor, or magical relics? Will you focus on making powerful equipment for one or two to utilize, or spread your resources evenly to make plenty of basic gear for everyone?
These decisions, and more, are entirely yours to make. Your party’s success or failure lies in your hands.
Features
- The current version allows the first three dungeons to be fully explored, providing roughly 10 to 20 hours of gameplay.
- Even in this early version, over 180 skills and 260 items are waiting to be found.
- More than 1500 possible enemies can be generated, giving each game a unique bestiary to test your party against. (If Elite and Champion variants are counted, more than 56,000 possibilities exist!)
- A 44 page PDF manual is included for old times’ sake.