If you’re a fan of classic Dungeon Crawlers, keep an eye on Mystic Land: The Search For Maphaldo. This hidden gem started development way back in 1994, only to be shelved for decades—until now. The original team has regrouped under the banner of MegaVision Software, determined to finally bring their old-school RPG vision to life.

Details are still scarce, but the inspirations behind Mystic Land say a lot: think Eye of the Beholder, Wizardry, and Might and Magic. Expect grid-based exploration, deep turn-based combat, and full character customization. Players will be able to allocate points into weapon proficiencies—both melee and ranged—and develop unique builds through attributes and skills.
Screenshots and gameplay video below hint at even more depth, showing character tabs for Physical, Knowledge, and Ancient abilities, plus a robust gear system with multiple slots for armor and weapons.

I have a soft spot for old-school Dungeon Crawler RPGs, and Mystic Land looks like it’s well on its way to delivering something fans will really appreciate, promising tough puzzles and environments that, judging by the screenshots, look absolutely charming.
Mystic Land: The Search for Maphaldo is set to launch in 2025 on PC via Steam and GOG. A demo was originally planned for release this month but has been pushed back to May 27th. In the meantime, check out the 10-minute video below showcasing character creation and some gameplay mechanics—and don’t forget to add the game to your Wishlist to help support the project!





An old-school RPG inspired by Wizardry 7, Might and Magic and Eye of the Beholder series. 2d grid-based movement, strategic turn-based combat and lots of places to visit and puzzles to solve.
Mystic Land is a project that started all the way back in 1994 when couple of friends had the idea of creating a fantasy role playing game that would be a mix of best elements from computer FRP games like Wizardry, Might and Magic and Eye of the Beholder.
The game saw a couple of attempts to be born back then, but it wasn’t to be. Partly because we were just too young and “green” back then, partly because, you know, “life happens”… we drifted apart, started our professional jobs and other ventures. You know, we grew up.But, after more than 25 years, we found all them early unfinished DOS versions, maps, concept art and documentation lying on old disks collecting dust. We also found a lot of sketches and ideas on paper (that miraculously survived the 25+ years).
And so the decision was made – it’s time to develop this thing.We are still determined that Mystic Land will be the best old-school computer fantasy role playing game with all the goodies from the 90s like turn based grid movement and combat, lots of (meaningful) skills and attributes and (hard) puzzled to solve.
Saying that, we will also add some quality-of-life improvements like full controller/mouse/keyboard support and easier inventory and battle strategy management.