The developer behind the 2022 RPG Fabled Lands, Prime Games, is working on a new project that keeps the same evocative art style while introducing what looks like a much more tactical combat system by comparison.
It’s called Blood Sword, and today it’s celebrating the milestone of 3,000 wishlists on the store and announcing an imminent demo, so I thought I’d gather some info on the project to introduce it to you.

Blood Sword is a party-based, turn-based RPG for PC that adapts the Blood Sword gamebooks by Dave Morris and Oliver Johnson.
A darker campaign about an ancient threat, a lost blade, and a four-person party whose choices shape the route through a war-torn realm.
Fights play out on grids with up to four heroes on the field. Positioning, ability timing, and party synergies matter, and the enemy mix leans into dark-fantasy staples.
Outside of combat, the campaign follows the series’ gamebook roots: dialogue and decisions branch the story, moral choices can close or open paths, and the game acknowledges character deaths with consequences that carry forward.

It’s designed to be replayable with exploration across cities, dungeons, wastelands, and ruins.
Prime Games is building Blood Sword with a clear class identity. The studio’s site calls out four roles: Warrior, Trickster, Enchanter, and Sage, each with its own abilities and synergies.
Combat is turn-based on hex grids, and progression runs through skill trees and disciplines to nudge builds beyond a single lane. That combination pushes the project a little closer to tactics than most text-driven RPGs while keeping the narrative backbone of the original books.

It helps to place Blood Sword next to Prime Games’ last release, Fabled Lands. That 2022 title is an open-world, text-forward RPG based on another classic gamebook line.
Players steer a single adventurer across a large map, set their own goals, and pick up quests as they roam. It’s intentionally freeform, with trading, exploration, light tactical resolution, and a lot of authored prose.
Blood Sword aims for a different structure: a tighter, deadlier campaign with a defined party, explicit class builds, and grid tactics that demand more attention to positioning turn by turn. Both games lean on choice and consequence; Blood Sword adds more tactical friction and the risk of permanent loss as a core pillar.

Fabled Lands has continued to grow through DLC: Lords of the Rising Sun and The Serpent King’s Domain, rounding out more of its source material and extending the world to explore.
It shows the studio is comfortable adapting book content into a digital format and supporting it over time. Blood Sword isn’t pitched as open-ended in the same way, but it inherits the same attention to interactive fiction and branching outcomes that defined Prime Games’ previous work.
Prime Games is based in Plovdiv, Bulgaria, and has shipped multiple gamebook-inspired projects over the years, including Dust and Salt.

Blood Sword recently marked a milestone of 3,000 wishlists, a useful signal that there’s an audience watching a niche CRPG with tactical battles. None of that speaks to final quality, but it does frame expectations: a small team with a clear niche, adapting a specific ’80s gamebook lineage for modern PC players.
If Fabled Lands scratched the itch for open-world, prose-driven wandering as a single character, Blood Sword aims to deliver a more guided, party-centric campaign where every move on the grid and every choice in the story has weight.
Blood Sword doesn’t have a release date yet. Here you can find the Steam page and below the announcement trailer.
