The game I’m showcasing today has something special in its visual style that grabbed me. And finding out that Havoc Heirs is being developed by a single person who’s crafting every element of the game one by one, well, that only makes me more curious.

The developer is Jay Sugarman, an artist with thirty years of experience, and as mentioned, he’s handling everything on this dark RPG: art, animation, and code.
Havoc Heirs pitches a classic turn-based RPG across a large, interconnected world where the risk isn’t only what’s lurking in the dark, but also what the dark does to you.

Set across the five-continental Lands of Marana, it frames exploration as a chain of cause and effect: choices ripple through characters and enemies alike, reshaping outcomes as you push deeper into new regions, uncover secrets, and square up to boss encounters.
From what we can gather from the available images and the trailer, the combat system uses a classic setup: each of the character’s skills is mapped to a specific button, and every attack includes timing mechanics that will likely determine the damage output.
Another element we can infer from the screenshots is that our character has two primary resources: obviously the HP bar, and another dedicated either to stamina or to the Psychosis system, which I’ll get to in a moment.
Each class carries unique abilities designed to steer you into distinct playstyles. Additionally, equippable rings and blessings introduce another layer of tuning.

The system that stands out is Psychosis. Monsters in Marana are described as corrupted by this force, and every fight pulls your own psyche in the same direction.
Push too hard without managing it, and you’ll carry that mental wear into the next encounter. Campfires are your chance to stitch up wounds and reset rising Psychosis so you don’t spiral during a long run.

Exploration is positioned as open and consequence-driven rather than a linear tour. The store page promises an “ever-changing world,” which pairs cleanly with its choices matter, exploration, and story-rich” tags.
Honestly, there isn’t much information available right now, but I’ll definitely keep a close eye on Havoc Heirs, staying in direct contact with the developer, who’s targeting a likely late-2026 release on PC via Steam. Below is the announcement trailer.
