Postcolonial Indie 4x Strategy Syphilisation – Overview

Written by Marcello TBL

Overviews
Syphilisation 4x Strategy

Nikhil Murthy’s Syphilisation is a thought-provoking twist on the traditional 4X strategy genre, offering a postcolonial critique that challenges players to rethink the foundational mechanics of empire-building. In this unique experience, you step into the shoes of a student tasked with completing a group report on key historical figures like Gandhi and Churchill, all while delving into the complexities of the British Raj.

The game juxtaposes the politics of historical empires with the interpersonal dynamics of student group work, creating an innovative narrative that is as much about cooperation and empathy as it is about strategy.

Syphilisation 4x Strategy

The gameplay in Syphilisation departs from the typical competitive nature of 4X games, emphasizing collective progress over ruthless expansion. Players are encouraged to explore alternative pathways, where more than one player can win, and the citizens of your empire can independently address their needs, contributing to technological and societal advancements without constant oversight.

This design fosters a gameplay experience that challenges conventional power dynamics, offering a fresh perspective on history and empire-building. With its rich narrative and experimental mechanics, Syphilisation is a game that seeks to engage players in deep reflection while providing a compelling, strategic experience. The game is available in early access on PC via Steam. Below an overview, screens and trailer.

About This Game

Syphilisation is a postcolonial parody of the 4X genre. In it, I take the established tropes of 4X games and attempt to show postcolonial alternatives to each of them. Most notably, Syphilisation frames human struggle as a common striving for a better world rather than a furious competition between ourselves. There’s a lot of space left uneXplored in the 4X space and Syphilisation aims to show some of what more is possible.

In Syphilisation, you play as a student doing a group report on Gandhi, Churchill and colonization as a whole. In doing so, you will research actual facts about the events of the time, including the Dandi March, Appeasement and the history of Ahimsa. You also learn about the students doing the report and their stories. Also, as anyone who has had to do a group report knows, the politics of nations are just the politics of student groups writ large.

This is a game where you can try empathy though. If you wish to play opportunistically, this game is not going to stop you, but will let you try an alternative if you prefer. More than one player can win and you’re able to help others as much as you can hinder.

It’s also a game that tries to show something of history from below. The citizens of your empire have many requests of their own and will often just handle them by themselves rather than wait for you to get around to them. They will research new technologies, complete buildings and units and simply deal with their issues by themselves. You can make yourself more popular by getting there first, but Syphilisation understands that leaders need the people and not the other way around.

Everything in this game, from campaigns to technology to settling all try to present a system that is not underpinned by imperialism and so present something novel in this 4X space. This is a game of ideas and I hope you like them.

ABOUT THE AUTHOR

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Marcello TBL

Italian Dad in love with Turn-Based RPGs and Indie Games. In 2018 he started Turn Based Lovers and now he can't live without it.