Orbital scrapyards are about to get a lot deadlier. Indie developer Anatoliy Sidorov has unveiled Cosmos Point, a turn‑based tactical roguelike that borrows the high‑risk get‑in, grab gear, get‑out loop of extraction shooters and welds it to classic XCOM‑style squad combat.
The title’s main Steam page quietly went live a few hours ago listing a 2025 launch window for PC.
A four‑soldier fire‑team is dropped into the dark corridors of a derelict star‑graveyard, asked to scavenge whatever they can carry, and then fight their way back to an extraction shuttle.
Mechanically, the project fuses classic turn‑based tactics with the brutal economics of an extraction shooter. Every piece of kit, magazines, grenades, even spare armor plates, occupies precious backpack space.
Lose a trooper and their gear is left on the floor; grab it or kiss it goodbye. Between sorties, recovered loot feeds into a persistent space‑station hub where players craft items, expand storage, and unlock fresh mission nodes.
A free Steam demo is available, and it offers three handcrafted missions, a starter version of the base‑building layer, and full access to on‑the‑fly weapon modding and inventory. The slice clocks in at roughly two hours per run and teases a new enemy type for future demo updates, below the announcement trailer.
Control a squad of fighters in turn-based battles. The game pays great attention to the details of equipment – weapons, backpacks, a lot of grenades and other devices. More resources taken out of the mission – more improvements at the base. There are no useless items, there is a small backpack.
Control a squad of fighters in turn-based battles.
The game pays great attention to the details of equipment – armor, weapons, backpacks, a lot of grenades and other devices to achieve goals and do not forget the cartridges, without them the weapon will not shoot! Equip each fighter before landing on the mission, find equipment at locations or take it away from enemies. You can change any item of equipment right during the battle, you do not need to wait for a special moment or return to base.
The death of a fighter means the loss of equipment, some of which can be picked up by the rest of the squad if they have a place for it.
Take out as many resources as possible from missions to improve the space station, this will make it possible to store more items on the base, create the necessary items from other items and open new locations.
Customize weapons to suit your goals, collect loot in missions, upgrade the space station and leave this sector of space, which has nothing but a graveyard of ships, looters and other dangers!
Italian Dad in love with Turn-Based RPGs and Indie Games. In 2018 he started Turn Based Lovers and now he can't live without it. A huge fan of RPGs in general, raised on the glorious video games of the '90s that shaped who he is today. Always hopeful that XCOM 3 will arrive one day.