Interviews

King Arthur Knight's Tale

10 Turns Interview with King Arthur: Knight’s Tale Developer

The King Arthur’s legend has always inspired films, cartoons, and lately many video games, and many of these with turn-based mechanics, think of Sword Legacy, Tainted Grail, the “last one ...

Broken Roads

10 Turns Interview with Broken Roads Developers

An old man and a child go together towards the evening. In the distance, the red dust raises above an ill sun.All around there is nothing, except the gloomy outline of towers of smoke.While the two ar...

Nadir RPG

10 Turns Interview with Shockwork Games

Almost a year ago, we had the pleasure of e-meeting and interviewing the guys from Shockwork Games who were struggling with Alder’s Blood at the time. One of the most original games of recent ti...

Scarlet Republics Pc RPG

10 Turns Interview with Scarlet Republics developers

intrigued by the project, we decided to have a little "turn-based" chat with Kristian, creative director at Audacity Interactive, and what follows is the result of what he confessed...

10 Turns Interview with Glorious Companions Developers

“Two roads diverged in a wood, and I – I took the one less traveled by. And that has made all the difference.” -Robert Frost Have you ever thought about how hard life was during the medieval age...

Odd Gods Overview

10 turns Interview with Odd Gods developer

Nowadays, in the videogames industry, it has become very difficult to innovate, the games are many and even the ideas developed, but despite everything, there is a project that made us immediately squ...

TroubleShooter

10 Turns Interview with Troubleshooter Developers

When mercenaries are super cool! Usually when videogames talks about the future there is nothing to laugh about. Now it’s not my actual intention to try to explain why our vision of the future i...

10 Turns Interview with Alder’s Blood Developers

Sympathy for the…evil Few weeks ago I decided to take a walk on the grim land of Alder’s Blood. Among werewolf, vampire and many others nice friends, the travel eventually was really fasci...

10 Turns Interview with Pixel Noir developers

“Every time they got a call from the leper hospital to pick up a body Jack Delaney would feel himself coming down with the flu or something.” These are the opening lines of one of the best Elmore Leon...

Inkulinati turn-based stategy

10 Turns Interview with Inkulinati developer

Duels with ink strokes and Illuminati animals that in addition to attacking may also decide to mock the opponent in various ways. If you think you have never seen anything like it, we confirm that it ...

Fort Triumph Rpg

10 Turns Interview with Fort Triumph developer

Nowadays it’s almost impossible to develop a tactical RPG game without being inspired by XCOM (the 2K Games “model”, to be clear). For sure there some exceptions (who said Battl...

Wildermyth Interview

10 Turns Interview with Wildermyth developer

Here we are again, with another appointment of our turn based interviews! This time I’ve decided to get some answers from Worldwalker Games about their new game called Wildermyth, I’ve tri...

Stellar Tactics Interview

10 Turns Interview with Stellar Tactics developer

After 35 years as videogame player it’s quite difficult to find a game capable of surprise me at first sight. It’s almost a miracle, but sometimes even miracles can happen! I remember that...

10 Turns Interview with Battle Brothers developer

10 Turns Interview with Battle Brothers developer

The indie developer could be a risky and tiring job, unfortunately often, a lot of work and passion towards a project are not enough to be repaid for all the hard work. However, since we love these pr...

A Coffee Break with: Alexandre Chaudret, Othercide

Turn-based tacticals connoisseurs know that: a good tactical is hard to find. The perfect recipe is difficult to nail down, a fragile balance of challenging encounters, team management and exciting na...

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