DIRGA has confirmed that THYSIASTERY will launch on March 9, 2026, giving the studio’s first game a clear date at last.

THYSIASTERY is built around repeated descents into a shifting labyrinth, with turn-based progression, roguelike structure, and a harsh loop where failure is part of the path forward.
At the center of the game are the Branded, people marked by a mysterious force and drawn into a vast labyrinth that does not seem to stay the same for long. The labyrinth is not just where fights happen. It is the whole point. Survival is never certain, escape is never guaranteed, and every attempt deeper into the maze appears tied to uncovering the remains of buried civilizations hidden below.
That is where THYSIASTERY seems most interesting. A lot of dungeon crawlers promise danger, atmosphere, and replay value, but this one is clearly leaning hard on the relationship between discovery and repetition. Players are meant to guide the Branded, fail, return, and push deeper with each new run. That structure will feel familiar to anyone who enjoys roguelites.
THYSIASTERY sits in a space that blends dungeon crawling, turn-based combat, dark fantasy, and roguelite repetition, and it will go live on March 9, 2026, on PC via Steam.
