I talked about Astral Throne back in September, though it feels like much less time has passed. This game borrows its combat system from Fire Emblem while introducing a much more dynamic single-player campaign filled with Roguelite elements. It’s called Astral Throne, developed by Zero Sun Games, and it’s gearing up for release next month on PC.
Astral Throne is a Roguelike Strategy RPG that combines tactical combat with procedural design and player-driven choices. Set in a land cursed by Stardust from a fallen star, the game challenges players to build and lead a party of heroes through handcrafted encounters and dynamically shifting overworld maps. Core gameplay focuses on synergizing character classes, utilizing the weapon and magic triangles, and navigating the risks of permadeath to secure victory.
As said in the intro, the game roguelite-nature emphasizes replayability through its procedurally generated maps, recruitable characters, and varied outcomes based on player decisions. Party customization is highly flexible, offering the ability to adjust skills, equipment, and strategies between runs and an evolving story that adapts to your choices and a suite of difficulty modifiers for tailored challenges.
The release date is set for February 7, 2025 on PC via Steam. Below an overview, screens and Trailer.
About This Game
Experience a new twist on a familiar genre ✨
Embark on an enigmatic journey in Astral Throne, a captivating blend of retro-style turn-based strategy and roguelike adventure. Navigate a once-prosperous land cloaked in a memory-stealing fog from a fallen star.
Fight through a series of tightly designed hand-crafted combat encounters while building a formidable army through Roguelite-style level-ups and loot. Synergize your party’s classes, equipment, weapons, and skills in various ways – all while experiencing a mysterious story that changes depending on who you recruit and choices you make.
- Astral Throne is a unique blend of Roguelike, Strategy, and RPG
- Strategize around weapon and magic triangles, stat and experience distribution, and permadeath
- Encounters are handcrafted to retain the tight design of a strategic experience
- However, there are pockets of variance through enemy spawns, recruitable characters, loot, and the layout of an ever-changing overworld
- Small choices can lead to vastly different outcomes every run
- Flexibly customize your party, which can change drastically between runs
- Each playthrough presents numerous opportunities to change your characters’ builds in diverse ways
- Synergize classes, skills, and ability-granting equipment
- Choose your path through a procedurally generated overworld map and which objectives you accomplish
- Collect weapons, items, and team-affecting relics that can change every run
- Unlock and recruit characters, heroes, and leaders that offer diverse experiences
- Replay with a multitude of difficulty modifiers that put your skills to the test
- Menus are snappy and responsive, and a deep tooltip system offers extensive clarity of information
- Explore a once-prosperous realm shrouded in memory-stealing Stardust
- Each hero has unique character traits and stories that blend to create a compelling world
- The story of each run changes depending on who you’ve recruited into your party
- Even the music adapts to your actions in encounters and the world map
- Reveal the truth of a mysterious plot over the course of multiple runs