Promising Inventory Management With D&D Touch Is About To Launch A Kickstarter Campaign

Written by Marcello TBL

News
Lootbound Overview

I’m excited to hear that one of the indie projects I find most intriguing is just hours away from launching its Kickstarter campaign on July 31.

Lootbound is a distinctive title that fuses today’s popular inventory-management mechanics with classic dungeon-crawler gameplay.

Lootbound Roguelite

Developed by ArtDock, the team is heading to Kickstarter to secure funding and polish every detail of this roguelite.

Lootbound builds its entire risk‑and‑reward loop around what ArtDock calls inventory survival: every weapon, potion, or trinket must fit into a cramped grid, and the wrong choice can doom a run as surely as any monster.

That space pressure is amplified by gear that can break, items that carry lingering curses, and the perennial question of whether the diamond you just found is worth more than another stack of bandages.

Limited slots turn each corridor into a tense game of loot‑Tetris where one bad pick can snowball.

Before the first room even loads, players roll three real‑time dice, a d10, d12, and d20, locking in permanent buffs, debuffs, and rule twists for the entire expedition, a mechanic openly inspired by tabletop RPGs.

Runs are undertaken by a four‑hero squad drawn from class archetypes such as bard, warrior, healer, and mage, each with its own skill tree, party banter, and divine blessings that can be upgraded between sorties.

Combat itself is action‑point–based: positioning, environmental hazards, and backpack contents interact in elaborate ways, while procedurally generated dungeons hide fog‑shrouded obelisks that combine micro‑puzzles, story beats, and pitched battles.

Lootbound Items

The story sees a gang of discarded stone golems clawing their way up from a subterranean labyrinth ruled by the mysterious Master, with player choices said to influence the form of the final boss and multiple endings.

Chișinău‑based indie studio ArtDock has pencilled in a Q1 2026 launch window for its pixel‑art roguelite Lootbound, confirming Windows PC, (Steam) Nintendo Switch, Xbox, and PlayStation 5 versions. The outcome of the Kickstarter Campaign will surely influence the release window.

Below are more details about the game and the Gameplay Trailer.

About The Game

Welcome to the world of Lootbound, a turn based adventure about golems, ancient gods, chance, and survival deep underground.

You play as a group of abandoned golems, cast into the darkness with only scraps of memory and a stubborn instinct to move forward. Your goal is to find your creators, escape the depths, and reach the surface.

Assemble a squad of four distinct heroes. Each has their own backstory, personality, class, and skill tree. Bard, warrior, healer, mage — your choices shape your tactics, and progression opens up new abilities and playstyles.

Before each run, fate throws the dice. Roll for blessings or curses that will shape your entire expedition. Lootbound is about risk and randomness, about adapting to what the world throws at you and making it work.

Explore dungeons shrouded in the fog of war. Discover and activate obelisks — self contained challenges with battles, loot, and tough choices.

Every encounter is a tactical puzzle. Abilities cost action points, and every decision matters. Victory earns you equipment, but your inventory is limited, so you’ll need to prioritize.

  • Procedurally generated dungeons with fog of war
  • Rich RPG systems with classes, skills, upgrades, and dice rolls
  • Turn based tactical combat that rewards thoughtful planning
  • You decide what the final boss becomes
  • Nonlinear storylines, dynamic events, and party conversations
  • Rare gear, strange effects, and deadly traps
  • Divine aid and unique powers tied to each character

It’s not just about survival.

It’s about unraveling your origin, defeating the Guardians, and deciding who you’ll become: a puppet, a soldier, or something more.

Lootbound | Official Trailer

ABOUT THE AUTHOR

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Marcello TBL

Italian Dad in love with Turn-Based RPGs and Indie Games. In 2018 he started Turn Based Lovers and now he can't live without it. A huge fan of RPGs in general, raised on the glorious video games of the '90s that shaped who he is today. Always hopeful that XCOM 3 will arrive one day.