I was immediately drawn in by this roguelite’s inspired pixel art while browsing through Steam, only to discover that beyond its visuals, it also offers some very intriguing premises. I’ve gathered a few details for this overview.
Another Door is an upcoming party game by French indie duo Indieklem, which combines a turn-based roguelite structure with gambling mechanics, focusing on hidden intentions, bluffing, and the delicate balance between cooperation and betrayal.

Designed for up to four players, both online and in local split-screen, the game builds its tension around secrecy. Each participant makes choices in private and reveals them only at the end of a turn, which can turn allies into rivals within a single move.
The premise is simple but dangerous. Players must decide whether to stop and collect their rewards or open another door, facing new cards, harder encounters, and greater risks for the promise of more gems.

Victory relies on managing uncertainty, convincing others, and taking calculated risks. Every encounter forces a decision that can help or hinder companions. Working together may prolong survival, but deception is always an option, and the right betrayal at the right time can secure an advantage.
Another Door draws heavily on the unpredictability of roguelites. Encounters are procedurally generated, with dozens of effects and random celestial events changing the rules from one session to the next.

Characters can gain unique powers to influence outcomes or undermine others. The setting adds another layer, presenting a nightmarish environment filled with strange enemies and unsettling choices, where relationships between players are as important as the dangers on the other side of each door.
The game has been in active development since early 2024, when Indieklem first showcased a demo at Indie Game Lyon.
That build introduced the core mechanics and visual style, earning positive feedback from players and leading to refinements in pacing, interface clarity, and balance.

The two-person team, with Clément Jacquelin on programming and Suzon Floquet on art direction, continues to polish the project while growing community interest.
According to the developers, the emphasis is on creating a repeatable but unpredictable experience where social tension drives the outcome as much as luck and risk management.
Another Door is scheduled for release in 2026 and is now available to wishlist on Steam. Below are more details and a short gameplay trailer.
About The Game
Another Door is a party game combining turn-based roguelike and gambling for an adventure between betrayal and forced friendship. Hide your intentions, bluff your opponents and bet on your luck with the sole purpose of saving your soul…
On your journey, you’ll have to face enemies beyond your imagination, but also the decisions of your “allies”. Cooperation is one strategy, betrayal is another – it’s up to you to make the right choices.
Think carefully before you walk through another door…
Hidden choices, well-guarded intentions: play with up to 4 players online or on the same screen while keeping your choices secret, and only reveal your darkest plans at the very last moment.
Open another door: face the number of cards indicated, collect the reward and end your adventure here, safe in the knowledge that you’ll get out alive, or continue, taking all the risks in the hope of obtaining more gems.
A gambling game based on risk management and luck: no need to be the fastest, have the best reflexes, or know how to aim. Only your audacity, your eloquence, and a good dose of luck will serve you here.
Multiple choices: every encounter is a source of tragic decisions. You’ll have to make the right choice at the right time. Will you be smarter than your companions in misfortune?
Forced friendships: your relationships with others can save your skin, or on the contrary, lead to your downfall. Honesty is one option, lying is another. How many betrayals can you accept before ending your friendship?
An endless adventure in a nightmarish environment:
- tons of creepy encounters to unlock according to your choices
- numerous effects affecting your decisions
- unique powers to get rid of your “friends
- random celestial events that sow chaos
- a group of unpredictable players under pressure
It’s guaranteed that no two games will be the same.
