Three F-tier heroines have been volunteered by their teacher to take on the Goblin King. Their qualifications are questionable, but that’s where you come in. Expedition Bonk, developed by Yukisora, follows their efforts to become a party capable of finishing the job.

Combat asks you to select actions, then perform timed inputs to strengthen attacks and guards. Skills have limited uses, so choosing when to spend a powerful ability matters alongside getting the timing right.
Earnings feed into a shared incremental skill tree, unlocking character-specific skills and spells alongside stat increases for the entire party. After losing a fight, you can purchase upgrades before another attempt.

The adventure spans eleven stages, with a developer-estimated completion time of around four hours. I’m curious to see how much build variety fits into that smaller scope.
Expedition Bonk is scheduled for November 30, 2026, on Windows and Linux via Steam. A demo is available now. Below are the trailer and details from the store page.
About The Game
Expedition Bonk is a turn-based RPG about taking an underqualified party and making them stronger, one questionable decision at a time. Fight enemies, unlock skills and build a party that might actually survive the job your teacher volunteered you for.
Choose your actions in turn-based battles, then land timed inputs to power up your attacks and guards. A good plan matters, but you still have to execute it.
Skills have limited uses, so your strongest move won’t solve every problem. Spend it to finish an enemy now, protect a struggling teammate, or save it for whatever comes next. Every turn gives you something to think about.
Spend what you earn on a shared skill tree: new skills, spells and abilities for each hero, plus stat boosts for the whole party. Lost a fight? Upgrade, then go again.
Eleven stages stand between you and the Goblin King, and his bosses don’t go down quietly.
You start out barely qualified. By the end, every fight is a light show. Maybe you were never F-tier after all.
