A few hours ago, I discovered an open-world RPG with a unique retro art style and impressive lore that draws from myths and folklore. It’s called Fallen Gods and is being developed by the indie studio Wormwood Studios, the same team behind the intriguing point-and-click adventure Strangeland.
I think the real strength of this RPG lies in its storytelling. You are cast into a brutal world as a once-mighty deity, now stripped of your divine stature and left to fight your way back to godhood. This narrative-driven rogue-lite RPG emphasizes choice, consequence, and survival. Every playthrough is different, challenging you to navigate a world of shifting paths, mysterious encounters, and morally complex decisions. You’ll have 90 days to reclaim your place in the Cloudlands or face permanent defeat. You can find all the documents detailing the game’s lore on the official website.
At the heart of Fallen Gods are the choices you make. From gathering a warband of loyal followers to deciding whether to act mercifully or ruthlessly, your actions shape your journey. The world is dynamic, teeming with towns, dungeons, shrines, and unpredictable dangers, and even familiar events can unfold differently based on your skills, resources, and previous decisions.
Drawing inspiration from sagas, myth, and folklore, Fallen Gods crafts an immersive world where danger and wonder go hand in hand. As a fallen god, you will wield divine powers, command animal familiars, and harness magical artifacts that truly impact gameplay, not just tweak stats. But even with great power, setbacks are inevitable, and survival requires you to balance strength with caution.
There’s still a lack of details on the combat system, which we can only glimpse through a few images showing battle sequences, and some details kindly explained by the dev themself in a few personal messages. The combat system features a unique mechanic where each character engages in a 1v1 duel against an opponent from the enemy party. Once locked into combat, these battles play out automatically. Interestingly, these skirmishes don’t reward any experience points but instead pose a serious risk to your party members, potentially leading to their death or serious injury. This means that these encounters should be approached with strategy, and often, the best option will be to avoid them entirely by retreating.
However, I promise to give you more details as soon as I hear anything. That said, I believe Fallen Gods is definitely a title to keep an eye on (and I certainly will). It seems like there’s still a long way to go before we get to try anything out, but below, you’ll find some screenshots, an overview via the Steam page.
About This Game
Once, the world was better, the gods greater, the wars over, the end farther. You were born in the Cloudlands during those bright days, one of the Ormfolk, forever young and strong, worshipped by those below for your forefathers’ deeds. But all has gone wrong. Wolves and worse haunt the night, the law holds no sway, and men’s hearts grow hard toward their gods. Fearful of their dwindling shares of souls, your kin turned against each other … and against you. And so you were cast down from the heavens, a fallen god broken upon the bitter earth. Now, you rise, free from death and ready to carve a bloody road back to your rightful home.
Features
Fallen Gods is a narrative “rogue-lite” RPG. You control the titular fallen god, who starts each game with different might, wits, health, and divine powers, and one of several animal familiars and magical artifacts. He has 90 days to win his way back to the Cloudlands, or he will lose his godhood forever. During that time, he must gather and manage a warband of up to five followers, find additional artifacts, and gain soul-strength by performing godly deeds (some kindly, some cruel). The world is full of barrows, caverns, swamps, towns, shrines, villages, castles, and other locations of interest. What you find in these places—what foes you will face in battle, what friends you can make, what dilemmas you must resolve, and what rewards you might win—changes every game. As your understanding of the world and its inhabitants grows, you will discover new strategies and develop new paths to victory, but the way will never be easy.
- Decisions fit for a (fallen) god. Fallen Gods is about hard choices with fateful consequences. Where should you explore, what should you seek, and who should you trust? The answers are never easy, but the outcomes are always interesting.
- Never the same story twice. Every game of Fallen Gods casts a different god into a different world, filled with different events, battles, dungeons, towns, and denizens. Even familiar encounters will change depending on your skills, followers, items, resources, and choices.
- A rich setting inspired by sagas, myths, history, and folklore. The world of Fallen Gods is drawn from the old sources of classic fantasy with modern glosses stripped away, restoring the wonder, terror, and otherworldliness that have been lost. The themes and even the language of the game are those of the great sagas.
- A game of game-changers. The divine skills, animal familiars, human followers, and magical artifacts that you get in Fallen Gods meaningfully expand your options, rather than merely modifying some statistic.
- Ups and downs. The protagonist of Fallen Gods starts out powerful, and while he can grow mightier, he also faces the danger of losing the strength and assets he’s gained. Weathering setbacks and taking calculated risks is the key to victory. For a fallen god, even death can be endured.