A turn-based JRPG with combo attacks, elemental weaknesses, and a stigma build system now targets a 2026 release.
What I’m presenting today is called Cross Reverie, a project whose available information dates back to 2015, the year the developer attempted a Kickstarter funding campaign that ultimately failed to reach its goal.

In the past few hours, the game’s Steam page appears to have gone live, complete with a trailer and a dedicated demo, which is expected to launch in February. Honestly, Sinxsoft’s work looks very interesting, and I genuinely believe that if this title were to run a Kickstarter campaign today, it would have no trouble hitting its funding targets.
With that said, I’ve gathered some information about the story and gameplay, along with a few screenshots.

The story is set on Talesford, an island tied to myths, “ancients,” and a being called The Dreamer. Every 100 years, a Trial summons exceptional contestants from four nations of Xylera, and the prize is simple on paper. Survive and earn a single wish.
Then The Shadow takes over, changes the rules, and turns the whole thing into what the game calls the Trial of Nightmare.
Sinxsoft frames it as character-focused, with eight central combatants and multiple endings that are meant to reward replays. The 2015 developer interview with Siliconera went a step further and described the format as more character-centric than a standard world-spanning JRPG, with separate main paths, key decisions, and later playthroughs opening new possibilities to change outcomes.

That same interview discussed how party composition affects dialogue and can even unlock specific moments.
Battles are described as turn-based, built around combination attacks, elemental weaknesses, and finishers. The customization hook is the stigma system, paired with weapon skills and unique character abilities.
Exploration is top-down across field maps and dungeons, with the official site adding that enemies are visible during exploration.

A lot of the most specific combat details still come from that 2015 interview, so it is best treated as design intent unless Sinxsoft reconfirms it nowadays. The producer described a conditional turn-based system inspired by Final Fantasy X’s CTB, where turn order is known in advance.
That interview also described an “awakening” system where combining abilities creates a weakening effect on a target, then that state can be consumed for a finisher. You are meant to experiment with pairings to discover combinations. The stigma system, meanwhile, was explicitly compared to Final Fantasy VII’s Materia style customization.
Right now, the Steam page confirms a 2026 release window, with a demo expected in February 2026 and a console version to follow. Below, I share the demo announcement trailer.
