A solo-developed RPG about three mountain men, difficult decisions, and a disappearing way of life.
I’m fairly easy to persuade when a Western RPG lets me think before someone starts shooting; that’s why Little Frontier sparks my interest, featuring tactical turn-based combat and a three-man party exploring the American frontier in 1836.

The traveling companions are Bruce, an experienced trapper; Jack, a voyageur carrying an old grudge; and Yellow Feather, a hunter comfortable in the wilderness.
Your dialogue and decisions influence the story, with multiple endings possible. There’s room to get attached to everyone, which should make choosing badly that much more uncomfortable.
Exploration takes place in real time, while combat is turn-based, though the latter is largely unexplained so far, so I can’t share more about how character abilities and battlefield decisions work.

You can travel on foot, ride a horse, or take a canoe, with hunting, camping, forts, and trading posts along the way. I’d appreciate a little time on the river between arguments with people who have apparently brought weapons to the discussion.
An earlier development diary offers a more detailed look at the hunting approach. Vedad described using animal calls to establish a direction, then following tracks to get close enough for a shot.
Harvest quality depended on where the animal was hit, how many shots it took, and how quickly it died, which affected the materials recovered for sale or crafting. Those details come from an older iteration and may change, but they suggest an interest in making hunting an activity that requires observation and care. Apparently, wildly firing into the scenery is bad business. Who knew?

The broader story gives all that traveling an uneasy backdrop. The fur trade is declining, and the plains are being purchased, divided, and fenced off. Knowing how to survive in the wilderness doesn’t necessarily prepare you for watching it become somebody else’s property. That tension can make for a strong human story, especially when the people experiencing it already carry their own baggage.
Vedad’s original project introduction emphasized a handcrafted world and intimate, grounded storytelling.
The developer wanted room for quiet struggles and small victories, an approach I’d be happy to see carried through into the finished RPG. Saving the universe can wait. Give me a few people worth caring about and a journey that makes their troubles feel substantial.

Little Frontier is being developed by Vedad alone, drawing inspiration from a love of history, nature, and Westerns watched with his father as a child. That’s a warm origin for a game about an increasingly unwelcoming place. I’m interested to see whether its tactical encounters can give the journey as much character as its premise already has.
Little Frontier is currently targeting Q1 2027 on Steam. A separate demo page is also available, though the demo is still listed as coming soon at the time of writing. Below, I share the announcement trailer.
