Lootbound is an upcoming pixel-art, roguelite RPG from indie developer ArtDock, set to launch on Steam in early 2026. It puts you in the boots of a treasure hunter who’s already done the hard part—beating the dungeon. But the real danger starts on the way out. Your pack is full of valuable gear, the halls are crawling with enemies, and every step toward the surface is a risk. It’s not just about what you’ve taken—it’s about what you can keep.

The game combines turn-based combat with tight inventory management and party building. Each run begins in a central hub where you assemble your crew, equip gear, and prepare for the unpredictable. The map is a branching path of choices, each route filled with different enemies, events, and risks. Your goal is to gather the scattered pieces of the dungeon boss, reassemble them, and defeat it in a final showdown. Survive that, and you’ll return with upgrades and loot that carry into future runs.
Lootbound leans heavily into randomness, but in a tactical way. At the start of every run, you roll a D10, a D12, and a D20. These dice dictate buffs, debuffs, and modifiers that shape your entire journey. Every decision matters, both in combat and out. Gear can break. Inventory space is limited. Do you keep the enchanted sword that’s on the verge of shattering, or swap it for something safer? Who holds the healing potions? Can you afford to lose that rare item in the next room? Tactical combat unfolds in turn-based battles where positioning, item use, and timing are just as important as raw stats.
Visually, Lootbound sticks to a gritty, atmospheric pixel art style that suits its dark fantasy tone. The soundtrack complements this mood with a haunting, minimal score. While the game is still in development, early footage shows a strong foundation—familiar to fans of classic roguelites, but with its own twist on structure, permanence, and challenge.
ArtDock describes Lootbound as a love letter to dungeon-crawlers, and it shows, and when it lands in Q1 2026, it looks like one that fits perfectly to me. Below is an overview via Steam, screens and trailer.



About Lootbound
Lootbound is a pixel-art top-down roguelite RPG with turn-based combat, deep inventory management, and party-building mechanics — where every run is a roll of the dice and no two escapes are ever the same.
You’re a treasure hunter who’s braved the depths of ancient dungeons, defeated their guardians, and claimed their loot. But getting out is the real challenge. With your bags full of valuable gear and danger lurking around every corner, you’ll need to fight your way back to the surface — or die trying.
Core Gameplay Loop:
- Prepare your run from the main hub: build your party, equip your heroes, and optimize your inventory.
- Navigate the world via a branching path on the global map — each route offering different challenges, enemies, and events.
- Reach the boss room, face a final test, and choose how your run ends — with glory, loss, or something in between.
The goal is to reach the boss room by exploring the map and collecting armor pieces that form the boss’s body, unlocking the final battle. A victory strengthens the team with upgrades, rare items, and access to new areas, making each run progressively more rewarding.
Before each run, players roll three dice: a D10, a D12, and a D20. These rolls shape your expedition by applying unique buffs, debuffs, and gameplay modifiers that stay active for the entire run. Inspired by the spirit of Dungeons & Dragons, this system ensures every journey is a gamble — and an opportunity.
As you ascend, you’ll need to make tough tactical decisions. Who carries what? Which items are worth protecting? Will that enchanted sword survive one more swing? With limited inventory space and gear that can break under pressure, smart resource management is just as crucial as battlefield tactics.
Lootbound blends risk and reward, strategy and improvisation, into a dynamic roguelite experience where your choices — and your dice — write the story.