In an alternative reality, the humans’ homeland is a desertic world where the survival conditions are extremely hard. They have been overwhelmed by the robotic beings which were once created to serve them, and which now have turned into the first predatory force of the planet.
The vivianite, a powerful radioactive mineral, on which all the current technology is based, has become very limited and rare. The search and fight for it are the ones and only driving force.
The game will have 2 gameplay mode:
One is the campaign/story mode, which will offer between 6-10 hours of gameplay. The second mode is a random procedurally generated combat system, where the player can have a different match every time.
- Fight your way out of full speed skirmishes with scavengers, robots
- Different areas
- Random matches based on unit value cost
- Character and skill progression
- Gear upgrade system
- Items shop
- Modular and randomizable bosses
- Gang team managing
The team currently consists of two members, with extensive experience in the video game industry:
In charge of coding the whole thing, with 6 years of experience as a developer in the game industry.
Senior general artist, with 8 years and big video game lover.
Release date and platforms
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