
Backgroud story
In an alternative reality, the humans’ homeland is a desertic world where the survival conditions are extremely hard. They have been overwhelmed by the robotic beings which were once created to serve them, and which now have turned into the first predatory force of the planet.
The vivianite, a powerful radioactive mineral, on which all the current technology is based, has become very limited and rare. The search and fight for it are the ones and only driving force.
Gameplay
The game will have 2 gameplay mode:
One is the campaign/story mode, which will offer between 6-10 hours of gameplay. The second mode is a random procedurally generated combat system, where the player can have a different match every time.

Key features:
- Fight your way out of full speed skirmishes with scavengers, robots
and mutants - Different areas
ambientations - Random matches based on unit value cost
- Character and skill progression
- Gear upgrade system
- Items shop
- Modular and randomizable bosses
encounters - Gang team managing
About developers
The team currently consists of two members, with extensive experience in the video game industry:
JfranMora
In charge of coding the whole thing, with 6 years of experience as a developer in the game industry.
Skydsgaard
Senior general artist, with 8 years and big video game lover.
Release date and platforms
Want to learn more about other promising turn-based games? Check out our overview section.