Run a Cyberpunk Police Station in Upcoming Turn-Based RPG Precinct IX

Written by Marcello TBL

Overviews
Precinct IX RPG

Lately, I’ve really enjoyed Sovereign Tower, a visual novel management RPG that constantly confronts you with choices to make. Those choices will define who you are and how the story unfolds.

Today, I’m introducing a game that seems very similar from a structural standpoint, but trades the medieval setting for a futuristic cyberpunk world. And instead of putting you in charge of a magical tower of sorts, it places you at the helm of a police department. Here’s everything you need to know about it.

Police management, visual novel storytelling, and tactical combat meet inside Precinct IX, an upcoming cyberpunk RPG from ZataForge Studio. The game places you in command of a small police station operating in a future city where malfunctioning augmentations, criminal networks, political pressure, and exhausted officers are all part of an ordinary night shift.

The precinct is more than a menu used to prepare for the next battle. Complainants, informants, black-market dealers, and government representatives can walk into your office with requests of their own.

Precinct IX Overview

Some need assistance, others carry concealed agendas, and a few may attempt to influence your decisions through bribes or institutional pressure.

You decide which cases deserve attention, negotiate the terms, and determine how many of the precinct’s limited resources can be committed. Ignoring an incident might preserve your supplies, but it could also change the situation elsewhere in the city. Accepting everything does not appear viable either, especially when manpower, medical support, weapons, and cybernetic components are all restricted.

Managing Officers Before Sending Them Into the Field

Each member of the precinct has her own capabilities, equipment, background, and personal problems. Before dispatching a team, you can upgrade gear, modify loadouts, and select the officers best suited to the situation.

Character Screen

That creates an interesting management question. The strongest officer for a hacker attack might also be needed for a more dangerous case later in the shift. Expensive equipment could improve the odds of success, but every weapon or cybernetic component assigned to one operative is unavailable elsewhere.

ZataForge describes the squad as a group carrying stress, difficult histories, and secrets they are not immediately willing to discuss. Conversations between shifts gradually reveal more about the people serving under your command, giving the management layer a personal dimension beyond statistics and equipment slots.

Cases Can Escalate Into Turn-Based Combat

The incidents faced by Precinct IX cover several distinctly cyberpunk problems. Runaway cybernetics, contaminated memories, hacker attacks, unexplained sightings, and street riots are among the situations currently confirmed.

After assigning officers, a case may continue through dialogue, field commands, consequential decisions, or a turn-based battle. The outcome can alter both the investigation and your relationship with the officers involved, meaning combat is tied to the broader precinct simulation instead of existing as a separate activity.

Combat System

ZataForge has not yet explained the finer details of the battle system, including movement, initiative, party size, or how individual cybernetic abilities operate. The central idea is already clear, though: tactical encounters are only one possible stage of a case. Decisions made before deployment and choices taken on location may be just as important as what happens once combat begins.

That connection is the part I find most promising. Dispatching an officer should carry more weight when you know her history, understand the condition she is in, and must live with how the operation affects her trust in your leadership.

Building Trust in a Broken City

Personal relationships sit alongside the investigations and resource management. Spending time with officers and earning their trust opens further character stories, exposing their pasts and the secrets they have kept from the rest of the precinct.

Map

Those individual threads also appear connected to a larger mystery. As the squad investigates increasingly unstable incidents, evidence begins pointing toward corruption hidden beneath the city and the institutions supposed to protect it. Your position inside the police force could therefore become complicated: you are responsible for keeping the precinct functional while gradually discovering what the system itself may be concealing.

Visually, Precinct IX uses an anime-influenced cyberpunk style built around illustrated officers, pixel-art environments, vivid neon colors, and interface-heavy management screens. The developer describes its intended atmosphere through night shifts, dirty streets, an underfunded station, and a squad that is far from emotionally stable.

The success of the project will depend on how closely its different layers interact. If cases, resources, combat results, and relationships genuinely influence one another, Precinct IX could become more than a visual novel interrupted by tactical battles. It could deliver the feeling of running a vulnerable police unit whose officers, equipment, and decisions all remain important after a mission ends.

Precinct IX is currently scheduled to launch on Steam in 2027 for Windows, macOS, and Linux. A more precise release date has not yet been announced. Below is the announcement trailer.

Precinct IX - Official Reveal Trailer

ABOUT THE AUTHOR

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Marcello TBL

Italian Dad in love with Turn-Based RPGs and Indie Games. In 2018 he started Turn Based Lovers and now he can't live without it. A huge fan of RPGs in general, raised on the glorious video games of the '90s that shaped who he is today. Always hopeful that XCOM 3 will arrive one day.