The Court Blacksmith Of The Sand Kingdom / Suna no Kuni no Kyuutei Kajiya — Review

Written by Oueael

Reviews

Developed by Rideon Japan, Inc. who are responsible for the Mercenaries Saga franchise and published by Kemco, Suna no Kuni Kyuutei Kajiya or localized as The Court Blacksmith of the Sand Kingdom was released on January 7, 2021. It is available for a slew of platforms from iOS, Android, Playstation 4/5, XBox One /X/S, Steam, and Nintendo Switch.

The military mecca of Muspelheim

“The desert nation of Muspelheim, alos known as the Sand Kingdom, lies in the center of the continent. Once an impoverished nation, Muspelheim developed a successful business training a new generation of soldier and adventurers. As a result, it became a great, militaristic kingdom. Many of its citizens aspire to become soldiers and adventurers themselves.”

Choose your adventurers minus the default hero

Starting out, you are able to rename the hero, change his class, and even change his faith, but not gender or appearance. When you get to the adventurer’s guild and want to gather a party to venture forth, you are able to change the genders as well as names, classes, and faiths of four people. Don’t worry too much about picking anything except genders. Everything else can be changed later. Let’s talk about what you can start off with:

Beginning classes: Fighter, Archer, Priest, Wizard, Thief. These are your standard RPG jobs and each respectively focuses on probably what you might guess it would i.e. fighters have good attack, wizards have good magic power. These jobs can be changed at anytime in town.

Faiths: Sagrinoth of the Sun, Cherona of the Earth, Lamoneia of Womanhood, Ngunesis of Misery, Khanos of Fire, Aegruz of the Ocean, Borg of War, Dhalsus of the Bastion, Sallunde of the Hunt, Cherrar of Trade, Araqera of Wisdom, Ro’Den of Wine, Nkolka of the Harvest. There are thirteen total deities in this game. Each has its own faith blessing which will give you some type of boost status-wise usually. Some faith blessings need to be unlocked via quests. It usually good to pair a faith with a job it compliments like a fighter with a faith that improves attack. These also can be changed at anytime in town.

Friends when you need them

The Iron Bird is the name of the blacksmith located in Santburg which is the capital of Muspelheim. The blacksmith used to be owned by the hero’s father Ulrich. He was sent to the vanguard when a war broke out between Muspelheim and its neighbor, Albeim. He never came back..

Valeria pictured on the left is a good friend of Volker and takes up the task of helping him continue his father’s legacy. As noted above, she more tends to the store rather than create items through blacksmithing. The fairy creature on the right is named Pitte. He was kind of a partner with Volker’s father Ulrich. He doesn’t mind helping Volker learn how to blacksmith as a service to an old friend.

The center of it all

These above places are main establishments you will be going to in this game. Little bubbles above will let you know if anything has reset or if there is anything new.

Workshop: With help from Pitte and Valeria, this is the home base of the hero Volker. You can create items, reverse creations, view the blacksmith tree, modify, and display items. After you have chosen which items to display and thus sell. The day changes and you are able to repeat things limited to once a day.

Adventurer’s Guild: This is where you do can complete requests which is necessary in order to progress the game, training where you can level up skills for money, and change classes. It is run by Aegon, Ulrich’s old friend.

Infirmary: The infirmary is where you treat your allies like an inn (it costs money according to how much you need to be healed) and where you can change your faith. It is run by Father Kristoff.

Item Shop: This is pretty self-explanatory. But it is important to check now and then to see if they have recipes for sale where you can learn new crafts. It is run by Horick.

Tavern: The tavern is where you can eat a meal once a day which can give a lot of experience points depending on what you eat. Try to take advantage of this as it can be a great way to level up. The tavern is run by Carmela.

Dungeons: Dungeons are basically fields and such where you can farm for materials, search for treasure chests, complete quests, and fight enemies. You are only allowed to go to a dungeon once per day.

Par for the course for an adventurer

Battles take place via symbol encounters and are naturally turn-based as well. Enemies as well as allies are in a 3×3 grid where the vanguard is more susceptible to attacks so place lower defensive units in back and keep your tanks up front. It might seem tiresome after a while to order five characters per turn over and over but thankfully there are several options to help you. You can accelerate the battle speed, set the battles to auto, and change the settings for auto-battle. Here it is set to focus on doing the most damage.

Farming in the middle of the desert

Rocks like the one below Volker can be farmed depending on how many times your ax will allow. They respawn their materials daily. Treasure chests however are not respawnable. Enemies sometimes have a scroll above their head if they are related to a quest that needs completing so that you won’t have to search for an enemy if you need to. As you see, you have a shortcut recovery that heals all members but it is limited to MP only heals so no automated healing items. You also can escape at anytime so fight to the brink if your heart so chooses.

A pseudo real-life strategy guide

The journal from the main menu not only tells you what you have done and recaps what happened, it lets you know what you missed. But most importantly it tells you what you need to do next to further the story. It can come in handy when you get lost in seemingly never-ending quests and farming for materials.

ABOUT THE AUTHOR

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Oueael

Been playing games basically since before I could read and not just RPGs | Love the arts | Love a good story |

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