Starflight – The Forgotten Influencer

Starflight – The Forgotten Influencer

They often say that media pioneers get the blame for everything that went wrong years later – yet no gratitude for their original achievements. It is, of course, mostly a stereotype. Still, it does seem to apply, in a way, to this particular project: strategic space simulation Starflight. Its influence on cosmic exploration games was massive; while its open-world nature has reached far beyond this genre. Even Mass Effect director Casey Hudson has cited it as a huge influence on the space RPG series. So, what happened? And why was this game so influential?

10 Turns Interview with the Developer of Out There: Oceans of Time

10 Turns Interview with the Developer of Out There: Oceans of Time

Mi-clos studio – the developer behind Out There, was first created in 2010. From the beginning, it was clear that they had a clear fascination for space. Their first game was Space Disorder. Next, they worked on a turn-based space exploration game Out There, released in 2013. So, my first question follows suit. Answering me will be the founder himself – Michael Peiffert.