Final Fantasy VI definitely was a breakthrough in the genre. With a brand new ‘magi-tech’ world, and cut-scenes scripted with great intricacy and style. There were quite a few experimental features in it that jRPGs rarely try even today. However, all that came at a cost.
To say that Power Rangers, as well as their Japanese counterpart Super Sentai, were incredibly popular in the 90s is an understatement. Those shows had millions of fans, sold tons of merchandise, and had dozens of imitations and parodies. All despite, or maybe because, their simple formula, that felt more and more generic each time it was ripped off by yet another franchise.
There is an interesting pattern in early Final Fantasy games. Odd ones were concentrated more on gameplay – the first FF on exploration and the third introduced job system. While their story was rather generic – the world is dying, save it with the blessing from Four Crystals of Light.
Overall, Humankind is a good competitor to Civilization, that let’s be honest became quite stale over the years.
There are so many tricks, nuances, and in-game mechanics! In 1999 people were amazed at all the opportunities the tactical and strategic layers of the game offered to them.
Armello is recommended for all fans of turn-based games and especially tabletop games. A few rough edges shouldn’t dissuade you from playing this gem that has both pleasing aesthetics and engaging risk/reward gameplay.
Completing quests, getting a high score, and achievements in Dorfromantik will always be overshadowed by the relaxing and meditative process of laying out tiles one-by-one.
All three DLCs can be turned off. But honestly, I don’t see why you would do that. They provide additional content and diversify your missions a bit.
In this game I actually feel being in charge of “humanity defense organization”, making tough choices to survive and not just participating in a Hollywood-like story (as that’s how new XCOM feels like).
A free RPG Maker game, perfect to play on winter holidays.