Back to the Future, Guardians of the Galaxy, and Stranger Things Blend Together in the ’80s-Inspired RPG New Chapter in Echo Generation Series

Written by Marcello TBL

Overviews
Echo Generation 2 Revealed

Echo Generation is heading back into the weird, but this time the kids are staying home. Cococucumber has officially revealed Echo Generation 2, a new sci-fi, turn-based deckbuilding RPG planned for 2026 on PC and consoles.

Gameplay Sequence

It continues the studio’s award-winning series, as the first chapter won Best Indie Game, Best Narrative, and Best Soundtrack, and shifts the focus from sleepy Maple Town streets to a cosmic road trip gone wrong.

Echo Generation 2: A New Perspective on the Same Universe

Where the original Echo Generation was a small-town mystery about a gang of ’90s kids investigating a strange crash on the edge of town, Echo Generation 2 follows Jack, an ordinary dad who wakes up trapped in a strange new dimension, far from home.

Lost among the stars and missing a whole chunk of his life, he pulls together a crew, starts piecing together what happened in those “missing years”, and looks for a way back to Maple Town.

The developers are already teasing that this might not be a simple sequel. The setup hints at time twists and overlapping events, with Jack’s story threading directly into the wider Echo Generation universe and raising questions about when exactly all of this takes place.

From Kids on Bikes to a Stranded Dad

That shift from kids on bikes to a stranded adult changes the tone a lot. The first game leaned into coming-of-age vibes: teens shooting a homemade movie while adults ignored the supernatural chaos building around them.

Echo Generation 2 instead puts you in the boots of a parent with a family and a past he can’t fully remember.

Jack’s journey plays out across a harsher universe filled with cosmic monsters, criminal elements, and more explicit horror notes. The content description points to a more mature approach, with realistic violence, blood, crime, horror, and references to drug use.

It feels like Cococucumber is taking the same universe and looking at it from a different angle, with less nostalgia and more midlife dread.

This Chapter introduces some changes to the combat system

The biggest mechanical change is combat. Echo Generation used active turn-based battles where each skill was tied to a small timing or input mini-game, with new abilities unlocked through collectible comic books and supported by pet companions that added their own movesets. It felt like a mix of JRPG structure and Paper Mario-style inputs.

Echo Generation 2 rebuilds that structure around full deckbuilding. Battles now play out through a card system with a large pool of unique cards split between Jack and key allies.

You construct custom decks, chase synergies, and use card combinations to fire off stronger attacks or bring different allies onto the field mid-fight. It’s still turn-based and party-driven, but the focus moves from learning fixed command lists to curating the right deck for each encounter.

Summoning allies was already part of the series’ DNA via pets and side characters, but the sequel leans harder into that idea.

Completing dangerous quests lets Jack recruit strange and wonderful new crew members, who can then be called into combat through specific cards for powerful assists or wildcard effects. In the first game, your build was driven mainly by level-ups, comic books, and a small stable of pets. Here, who you bring into a fight is as much about the deck you build as the people physically standing next to Jack.

Voxel Art in Space and a Darker Tone

Visually, the sequel keeps Cococucumber’s signature voxel art but pushes it harder. The original reimagined Canadian suburbia with chunky 3D pixels, small-town streets, cornfields, and corporate bunkers hiding paranormal threats.

Echo Generation 2 trades those familiar backdrops for derelict space hulks, alien worlds, and surreal cosmic vistas.

Lighting, effects, and environmental detail all look more advanced, but the core style remains the same: a retro voxel look that keeps things readable and distinctive.

The sense of place is different, though. Instead of one neighborhood with secrets under the surface, you’re moving across multiple locations in a strange dimension, meeting new factions and things that probably shouldn’t exist.

80s and ’90s genre vibes

The soundtrack is also staying in the family. Pusher, who scored the first game with synthwave pieces that leaned into ’80s and ’90s genre vibes, returns with a new analog synth score tailored to the spacefaring setting.

If you liked the way the original mixed small-town nostalgia with eerie electronic tracks, Echo Generation 2 looks set to carry that forward, just with more nebulae in the skybox and a heavier sci-fi edge.

That mix of cute voxels, synth-driven music, and unsettling events was a big part of why Echo Generation stood out. The sequel seems to treat that combination as a baseline and then dial the stakes up, both thematically and mechanically.

Why Echo Generation: Midnight Edition Still Matters

The Midnight Edition of Echo Generation is doing some important groundwork for the sequel. Midnight Edition has now rolled out on Xbox as a major update, bringing the same enhancements that console players have been asking for.

To celebrate Echo Generation 2’s reveal, Cococucumber has also put Midnight Edition on discount, with existing owners on some platforms getting the upgrade for free. The perfect occasion to get caught up on Maple Town’s mysteries before Jack’s story lands, and a good entry point if you bounced off some of the original’s rougher edges at launch.

Release Date and Platforms

Echo Generation 2 doesn’t look like a simple “more of the same” sequel for me. The small-town sci-fi, the voxel look, and the synthwave mood are still there, but they’re being stretched across a broader canvas: an older lead, a darker tone, and combat rebuilt around a proper deckbuilder.

The game is planned for 2026, with no precise release date yet for Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, Xbox Game Pass, or PC via Steam. Below is the announcement trailer.

Echo Generation 2 - Reveal Trailer

ABOUT THE AUTHOR

Photo of author

Marcello TBL

Italian Dad in love with Turn-Based RPGs and Indie Games. In 2018 he started Turn Based Lovers and now he can't live without it. A huge fan of RPGs in general, raised on the glorious video games of the '90s that shaped who he is today. Always hopeful that XCOM 3 will arrive one day.