Gordian Quest, a roguelike that combines the best elements of deckbuilding, tactical combat and strategic decision-making developed by Mixed Realms Pte Ltd. After an hour of gameplay here are the things I liked the most.
The Graphic Style
In Gordian Quest everything is finished in detail, starting from the characters to all the submenus. The cards of each character are a delight, complete and detailed, where we can check the skills, characteristics, specialties, and cards in possession. The cards are well made and very simple to understand. Even the settings and elements present during the fighting are impeccable.
The characters level-up and the skill Grid
Very simple, robust and intuitive the growth of the characters, which after the various battles that we will face will level up. At each level we will be able to choose the skill path to follow which will unlock new cards, depending on the card chosen, it will also correspond to an increase in value. (Strength, Dexterity, Intelligence)
Easy to learn
In Gordian Quest everything is very intuitive, understanding the characteristics and consequences of playing a certain card is very easy. Each card is indeed explained very well. The same thing applies to the mechanics of the game. It starts from a city center and from there we will have to accept several missions to complete.
Almost all quests involve taking on Dungeons of varying depths with different joints. Each joint can correspond to an event, a fight, treasures or enemies to deal with. Very well done and dynamic, in fact, events can modify the joints and give us several surprises.
Below you can find my gameplay video to get a more precise idea of what Gordian Quest is made of. I remind you that this promising turn-based RPG is coming for March 27, 2020, on Steam. Let me know what you think and if you have any questions about it.