Code of the Savage – Overview

Written by Marcello TBL

Code of The Savage RPG

The golden era of 80-90’s RPGs comes back with a role-playing game that offers great freedom and a dynamic combat system.

Code of the Savage is a classic style western RPG with an emphasis on NPC interactions and exploration.

RPG Gameplay

In-Game Background story

Your people have been decimated by slave traders. Shackled in the lower hull of the slave ship, it begins to sink. You find yourself washed ashore on a foreign land. Discover the identity of your captors and find a way home. Deep and disturbing quandaries underpin the driving force of the game.


Code of the Savage is a no-holds-barred classic western style RPG. Inspired by the greats from the 80-90’s with a modern flair. There is a strong emphasis on player freedom through social and moral interactions… Will you choose to firebomb the brothel, the church… Or both? Will you do it for money, glory or just because?

Items management

Key features

  • Open world – A large open, seamless, non-linear, hand-crafted world for you to explore. Including day and night cycles, and weather.
  • Exploration – Discover towns, cities, hidden caves and dungeons. Unravel the rich lore of Daneth.
  • NPCs with depth – Meet a rich cast of NPCs with a dynamic branching conversation system. NPCs remember your name and react differently depending on the situation.
  • Dark themes – Code of The Savage doesn’t hold back on what some may consider offensive content. If you’re easily offended, Code of The Savage is probably not for you… This is not a “slay the dragon” and “save the princess” RPG.
  • Player freedom – There are various ways to progress through the game, with no right or wrong answers. Morality in Code of The Savage is not black and white. You decide what’s right, and you decide what’s wrong.
  • Adventure – Battle giants, undead and other creatures, hunt to gather resources, or go on a murderous rampage, the choice is yours.
  • Combat – Fast-paced dynamic combat system which is a mix between turn based and real time. Combat encounters happen in real time, without loading to a separate combat screen.
  • Inventory – An intuitive and easy to use inventory system. Any equipment and armour the player is wearing shows on their avatar.
  • Controls – Smooth grid-based movement. Easy and intuitive mouse and keyboard controls.
  • Fun – A familiar old school RPG game mechanic. Cast spells, hack, slash, level up, upgrade gear and kick ass!

About the developer

Geoff is developing the game on his own for the most part, but is teaming up with musician Tom Pyrdol who is creating the games soundtrack.

Geoff has been enthralled by RPGs since his childhood days on the Commodore 64. One of the first RPGs he played was Ultima 5. This inspired him to create crude RPGs on paper and cardboard. At the age of 10, he learned to code in C64 BASIC. He wanted to create an RPG that brought him back to his gamer days on the C64, and thus Code of The Savage was born.

Geoff also reached out to some of the big names in gaming to appear as NPCs in the game, including Richard Garriott (Ultima), John Romero (DOOM), and Neal Halford (Betrayala at Krondor)

Upcoming RPGs

Official website:
Kickstarter page:

Release date & platforms

On PC without a release date yet. Below the kickstarter trailer. Let me know what you think about it.


Photo of author

Marcello TBL

Italian Dad in love with Turn-Based RPGs and Indie Games. In 2018 he started Turn Based Lovers and now he can't live without it.

1 thought on “Code of the Savage – Overview”

  1. Hmm lot of talk about what he want to achieve but this video is more than 2 years old. Nothing really new around it. Very rough on the edge IMHO. Looting with drag and drop instead of loot all or right clicks etc…
    I hope he worked this out and created a better UI and QoL


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